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Easy. What if the king moves to kh1 instead?
It would take a couple more moves to checkmate, thats why i said it won't work on more expreinced people.
You got to demonstrate with an analysis your statement about "It would take a couple more moves to checkmate". When you create a puzzle you, as the author, are obligated to demonstrate with an analysis the mate you claim. Thus if you say mate in a couple more moves you are obligated to show everyone how that "couple more moves to mate" is accomplished.
If you want to be a better player you need to learn how to analyse. That is why creating a puzzle enables the author to see if his analysis is fool proof. for example, in an actual game, when you calculate a mate in 3 you better be correct in your analysis because once you embark on a sacrifice that does not result in a mate in 3 you could end up losing instead of winning the game.
M786, there are a few problems with your analysis. On the main line you show, there's no need to bring the Knight into play; you have a mate Qxp#(g2) on black's move 41. Plus, the bishop check on one of your other lines would be met by 41. QxB.
Still not a bad puzzle - the Bf1 bishop move is not obvious, and does put some pressure on the white king.
And I think there's a forced mate in four. 38. . .Bf2+ 39. Kh1 Qc1+ 40. Kh2 Qg1+ 41. Kh3 Qh1#
Whoops, 39. Kh2 stops that . . .
What's stopping white from playing Qh3 or Qf3 at anytime during that sequence?
@ randon-d and daxelson:
My mistake, nothing wrong with qh3, and thats why you need to bring in the knight to checkmate.
daxelson's move appears to end the game quickly: 38... Bf2+ 39 Kh2 Be2 40 Qh3 Qb1.
Oh nice one, didn't exactly see that.
whites response to bf1 is kh2. it delays the inevitable due to blacks preponderance in material.
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