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Skand
Just awarding 2 points to the opponent of the cheater is not sufficient to do justice to the result of a team match. Please see following example of how a cheater can reverse the fair result of a match:
Player Team A Team B
Name Rating Rating
Player 1 1800 1850
Player 2 1700 1750
Player 3 1600 1650
Player 4 1500 1550
If players win as per their rating, Team B will win. The score will be 8-0
Suppose Team B player 1 was a cheater and his real rating should have been 1400 (if he did not cheat).
If he is caught cheating, Team B will still win 6-2
But if he was not cheating then the match would have been played as:
Player 1 1800 1750
Player 2 1700 1650
Player 3 1600 1550
Player 4 1500 1400
Team A will win 8-0
It shows that just one cheater can change the result of the whole match.
It shows just awarding 2 points to the cheater’s opponent is not sufficient.
When there are 2-3 cheaters in a team in a match, even if they are caught, they have already mortally hit the opposite side.
I therefore request that for every cheater caught in the team, the team should be penalized 5 additionals points (besides 2 points award to honest player). I have arbitrarily mentioned 5 - it could be anything that brings score nearer to the just result after directors have considered this matter carefully.
knl59
This is a great exaggeration. In your example, the score will be 3,5-4,5
http://en.wikipedia.org/wiki/Main_Page
CM ilmago
The method used so far has been chosen because it is a transparent, unarbitrary, detailed and yet feasible way to do such recalculations.
Of course there may be more exact methods. However, these certainly would tend to require some quite more advanced modeling and be less feasible than the existing method.
Just awarding more points to the non-cheating side looks simple, but is arbitrary. At least in some, if not in most cases, your example proposition of 5 points would certainly just crudely overestimate the influence of the cheater damage done. I am not sure we would all want to give the cheater issue a disproportionately large influence on all those team match results that were actually decided over the board, not by cheaters.
My guess has been that any try for a rating model based cheater recalculation method would tend to be much too sophisticated in order to be attractively feasible for our league directors. It has been hard enough to convince the majority of them that the relatively simple existing method is not too much administration work.
Phelon
2 points seems sufficient to me for the moment. I agree with Ilmago.
Pikachulord6
I agree with CM ilmago and Phelon:
USA: Southwest would be satisfied if we could just be awarded the two games each cheater plays in. As it stands right now, the match scores on the standings page have not been recalculated to reflect the compensation for banned cheaters. If that were the case, then WL R1: USA: Southwest vs Turkey should have gone to USA: Southwest 90-84 (rather than 79.5-94.5). It's not a big deal or anything, since we're not ranked high enough to make it matter that much, but if the rule was agreed upon, I think it should be honored.
In theory, this is a good idea. In practice, there is a technical problem. List of Accounts Closed for Cheating is updated daily. On what day to change the match result?
You gave a simple example. What can you say about this match?
It is not a question of exaggeration. The example is to show that a cheater's influence on match resukts is not limited to his own two games. His presence on top boards influences all remaining boards under him, and hence has much larger impact on the match results than just the 2 points.
Restoration of 2 points to the opponent is not penalty at all - this is the least that should be done. The non-cheater's team needs to be compensated even further just to bring in parity. And to show that cheating is not tolerated, the cheater's side should be penalised even further.
"The directors are over-worked" - should not be the reason for denying justice to honest and punishing the guilty.
"non-cheater's team"? There is probably a "cheater's team"? Will undertake to separate them one from another?
"He that is without sin among you, let him first cast a stone at her"
That suggest next? Ban every tenth players in the "cheater's team"?
DxN
I feel like Skand is doing some kind of intention trial of one of the teams. I do not think that this is a correct approach.
That's quite simple: At the end of the League season, so simply the day when the final standings are published.
@DxN: Not at all. I have been thinking of this issue for quite some time. I find it a bit strange that you guys do not seem to be so perturbed about it. It seems more like surrendering to me. It is my conviction that cheats should be punished and unfair means eliminated mercilessly by those who organize a tournament. A possible rejoinder to this could be "why don't you volunteer and put in the effort, if you are so much concerned?" - but that would not be the answer to this issue, where one cheater could change the result of a whole match despite being caught.
@knl59: If you are bent upon mis-interpreting the posts, there isn't much left to have a discussion about.
@ Skand OK. Specify "discussion about". The first step, you gave an incorrect calculation result of the match. The next step is concluded that the harm from cheaters HUGE.
Your next step - once great harm, not only to take away from the team score, which won "a cheater". We should also take away her points, which won "an honest player".
What are we discussing? I pointed out your mistake in the calculation. Calculate exact - will talk about. Better yet - show the match in which "2-3 cheaters in a team in a match, even if they are caught, they have already mortally hit the opposite side."
@Skand: The premise for your solution is fine. Obivously, justice is important, but the problem here is that there is no such thing as absolute justice. The current, somewhat conservative solution of forfeiting all of the cheating players' points to the other team is very logical. Yes, it will tend to be an underestimate of the true amount of points that the cheating players influenced both directly and indirectly. But the problem is that there is no simple way to calculate the indirect influence. If you use the rating difference across boards, you're going to have to use some complex formula to recalculate many, many matches every year, and the result is sure to be questioned by rank-and-file members. I'm sure that few people would argue with the current recalculation method.
The other thing that you have to keep in mind is that admins do not necessarily have control over who will or won't cheat in a given match. This is not a question of checking each member's profile and making sure that he/she is not playing for another WL team. At most, I would penalize the cheating players' team half a point for each cheater, but even I don't think that's absolutely necessary. 2-0 is plenty, in my opinion, because even if we assume that the cheater had not played (hypothetically speaking), there is no guarantee that the resulting games would have been 2-0, or that it would not have been 0-2.
@knl59: As I said, "If players win as per their rating, Team B will win. The score will be 8-0". You are taking "8-0" too seriously - just take it as "Team B will win (most likely)" - please get into the spirit of this post. By whatever margin, Team B will win (most probably).
@Pika: You are right that it will remain inaccurate. But the error of inaccuracy, should penalise the cheating side. The awarding of 2 points to non-cheater only takes care of the 2 points between the two players. The actual effect of the cheater on match result due to his playing on higher board is too great to be ignored, IMO. In a close match, just one cheater's influence due to his playing on toppish board could be decisive - and if there are multiple cheaters then one can imagine!
I get your argument skand, the strongest players for one team are basically getting cancelled out of the match by being matched up against cheaters, it'd just be tough to determine exactly how many points the cheaters cost. I'm fine with 2 for now. The thing is it would probably take sophisticated tools to figure out exactly how many points should be awarded, and we don't have access to said tools.
@Phelon: The problem is not just the strongest players getting cancelled.
The problem is that a cheater forces his opponent and all players under him of the other side to play against stronger players than they would have otherwise played against.
PS: In other words, by inserting himself on a higher board, the cheater allows all players of his side under him to play against weaker players, which is huge influence on the overall result of the match.
@Skand Chess is an exact calculation. I am a chess player, and before you shout "catastrophe!!!" I suggest you consider the amount of damage.
You're talking like a politician and encouraged me to "get into the spirit of this post". Want to scare impressionable people? Do you want to "move was made" under the influence of emotions?
No doubt we all want to strategically want cheaters do not prevent us to play. Solves this problem cheating-department Chess.Com. I think they're looking for the correct way to change the outcome of the match upon its completion. If this method is found to change score of the match will be the site itself.
In addition, each of us wants to win his team. How do I get my team won more often? You can gather under the flag of his country of all its best players. You can organize the training of team members. You can make the team united, as Team Romania.
Have a huge Team India tremendous potential. I think you're not out there looking for an opportunity to make her more powerful game.
@knl59: That chess.com is working on an algorithm regarding cheaters for "the correct way to change the outcome of the match upon its completion" is news to me. Good news actually, I wasn't aware of this. I hope it comes soon.
Other points like making a team strong, wanting of winning etc., essentially digress from the subject of this post.
This post is about the influence of cheaters on the whole match be taken into account rather than just the 2 points - and from your post it seems chess.com is working on it. However till that sophisticated system comes in (we do not know about the time-line), WL might like to have a crude system that does some damage control. Right now just the 2 points are awarded to the non-cheater - which is not damage control. It is only correcting the score between the two players (we have every right to believe that the cheater would have lost without cheating).
Skand, this influence that you speak of, it's not something you can measure. There is no method to measure it and I seriously doubt it will soon exist any of this kind. I think knl59 was speaking that chess.com is working to change the result of a game after somebody is banned.
DxN, yes measuring the influence truly is not possible. But what is really bothersome is that the team which has (more) cheaters, remains in an advantageous position even if the cheaters are caught. If we could rectify that to some extent using some assumptions, it will bring the match result a bit closer to what it would have been under "no cheater" situation.
For example, in addition to the correction of 2 points, we may have a rule which says that for every 5 boards under the cheater, 1 point should be deducted from cheater's side and added to other side. It's like saying the influence was 10% (1 game out of 10). Obviously what I am suggesting is arbitrary. If teams take this concern seriously, they will come out with better suggestions. I feel some correction regarding the influence is better than none (the 2 points restoration to non-cheater that we are following now, I am not counting as correction for the influence).
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