What is this New Feature?

Submitted by erik on Thu, 11/13/2008 at 2:50pm.

We're working on a new feature that helps players train their skills in finishing out won positions (or salvaging a draw).

Here is how it will work:

You come to a screen and then pick the type of position you want to train. You then make your moves and see if you can win against the computer. The computer will let you know the score of your move and will reply with it's best move.

What we need to do is the following:

#1 - Come up with a categorization schema for the positions (so users don't have to scroll through hundreds of positions). Things like Endgame, Tactics, Pawn Promotion, Kingside Attack, Backrank Weaknesses, Opening Trap, etc. We would probably want 10-20 main categories.

#2 - Identify key positions that chess players should know how to win. We will need to basically come up with a FEN string (or just insert the position) and then debate the merits of the position (perhaps there is a better setup to show that positions, etc). Once we have agreed on the position we will lock it down for inclusion in the new feature.

Let me know if you have questions!

 

Comments:

by mike456784 - 4 months ago
new jersey United States
Member Since: Nov 2008
Member Points: 2341

cool what is or was the new feature

by erik - 7 months ago
Mountain View, CA United States
Member Since: May 2007
Member Points: 10081

posterity :)

by wubowen100 - 7 months ago
United States
Member Since: Feb 2009
Member Points: 308

oh. then why this um...group still exist??

by erik - 7 months ago
Mountain View, CA United States
Member Since: May 2007
Member Points: 10081

this IS computer workout ;)

by wubowen100 - 7 months ago
United States
Member Since: Feb 2009
Member Points: 308

what's the difference between this and computer workout?

by kurtgodden - 13 months ago
Suburbs of Los Angeles United States
Member Since: Oct 2007
Member Points: 483

I'll join right after this comment, but if possible, it would be nice to include positions from chess.com games as the representatives.  In any case, it's a great idea and I look forward to helping out.  I'll probably learn at the same time, so what could be better?

by Phobetor - 13 months ago
Eindhoven Netherlands
Member Since: Aug 2007
Member Points: 1202

Every position has certain aspects, and winning a position requires different skills. Endgames can be rook endgames, queen endgames, minor piece endgames or just pawn endgames, and you could need calculation skills, intuition, assessing a position, ability to make up a winning plan, finding good squares for pieces etc.... Dividing this all up in categories would be very hard.

I'd suggest that if you insist on making categories, you should try defining the categories based on the skills needed to win or draw, rather than the aspects of the position. That way it's easier for the user to see which skills he needs to train. It's better to see that you're not good at finding a winning plan in a quiet position, than to see that you mostly make mistakes in the strategy and endgames sections. So instead of picking the type of position you want to train, I'd say one should choose the skill he wants to train.

*Moved the rest of the message to the appropriate topic*

by gumpty - 13 months ago
congleton England
Member Since: Apr 2008
Member Points: 7116

i have a good book at home for this, i will dig some stuff out tomorrow (im at work at the mo). But can i suggest 2 titles?

  1. The Classic Bishop x h7 sacrifice.
  2. The smothered mate.
by NM DavidForthoffer - 13 months ago
Eureka, California United States
Member Since: Jul 2008
Member Points: 675

This feature might also be used to train tactics where at some point in the solution the winning side has more than one winning move. For example, I recall a recent Tactics Trainer solution where, after several moves, either 5. Qxc6+ followed by 6. Rf3, or 5. Rf3 followed by 6. Qxc6+ won. Tactics Trainer could not continue with the solution because it accepts only one line.

Some kinds of endgames are radically different than other kinds of endgames. For example, with opposite colored bishops passed pawns are much more important than an extra pawn or two. Pawn-only endings are very important because it is good to know whether they are winning, to decide whether to trade down. Queen and pawn endings are tricky relative to perpetual check; there is a huge difference between "lots of checks" and "perpetual check".

Similarly for Kingside attacks. The Bxh7+ is a classic one that every good player should know.

Maybe have a hierarchy categorization schema.

Another need that may or may not fit with this new feature is the strategic considerations for certain kinds of positions, such as isolated d-pawn, or the c4-d4-e4-f3 closed pawn configuration.

by erik - 13 months ago
Mountain View, CA United States
Member Since: May 2007
Member Points: 10081
 

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