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For me, the phase of a chess game that needs the most work is...

For me, the phase of a chess game that needs the most work is...

  • the Opening
  • the Middlegame
  • the Endgame
  • ...not sure. I'm actually quite balanced!

Created on April 18, 2012 | 5798 Votes | 34 Comments

Comments


  • 21 months ago

    Johnmeyer

    Endgame is the best to study, however. I have learned more from the end then the middle.

  • 21 months ago

    Johnmeyer

    Mid game should be by FAR the most voted. The only reason people should vote more for the opening is if you have tons of experience but have never studied.

  • 23 months ago

    Yereslov

    Everything done in the middlegame is done for the endgame.

    That's why when you understand the endgame you can get the results you want.

    Those who play the middlegame just to mate, without thinking ahead, will have a really bad endgame.

  • 23 months ago

    Yereslov

    What is wrong with you?

    Those who think the endgame is the easiest part of chess obviously haven't studied.

    The opening is very easy. Absolutely no trouble.

    Once you know the fundementals, even a 700 ELO rated player would play it like a 2400 ELO.

    I notice that whenever I play the game, the worst part of my opponents play is the endgame. It's never the opening or middlegame. 

  • 23 months ago

    uziboy

    the middlegame decides who is thinking and who is not thinking.

  • 23 months ago

    Brannit

    I aslo think Chessking 47 is right:Chessking47

    IM Mikhail Baturyn gives excellent advice on this; go to baturynchess.com. Watch the boring slideshow on the front page, and I want you to catch the slide "On the GM level, chess is 90% openings..."

    It depends what level you are on. For beginners and intermediates (amateurs), you should build the opening repetoire and find tactics. After you learn tactics, do strategy. After you do strategy, do middlegame. After those concepts are solid, study openings. Hopefully you will start winning.

  • 23 months ago

    Brannit

    The middle and end game in my experience always gets scrwed because of the bad opening but not necesarilly good when the opening goes well

  • 23 months ago

    JoeTheV

    If I lose games, it's usually in the middlegame.

  • 24 months ago

    ClavierCavalier

    I think they need another option:  From the first move to the last.

  • 24 months ago

    Chessking47

    IM Mikhail Baturyn gives excellent advice on this; go to baturynchess.com. Watch the boring slideshow on the front page, and I want you to catch the slide "On the GM level, chess is 90% openings..." 

    It depends what level you are on. For beginners and intermediates (amateurs), you should build the opening repetoire and find tactics. After you learn tactics, do strategy. After you do strategy, do middlegame. After those concepts are solid, study openings. Hopefully you will start winning.

  • 2 years ago

    jimmybassy

    Frank124c summed up my thoughts completely, but there's no "like" button here.

  • 2 years ago

    ShaheerTahir

    i always screw up during the endgame

  • 2 years ago

    thehedgehog2000

    How is the middle game the most important? The opening and the endgame are really what matters

  • 2 years ago

    DrFrank124c

    What's the point of studying the endgame if you lose b4 u get to it? Studying middle game is helpful but u can get a bad middlegame if u don't no ur openings. My idea is to study a tactical opening and to learn all the tactics involved, this gets u to a good middle game which leads 2 a good endgame which you then blunder away!

  • 2 years ago

    AllogenicMan

    For me, I'd have to say it's almost a tie between working on my middle-/endgame play - as since I usually have virtually no problems in the opening phase (where I'm strongest), 'that' often not only leads to a [lazy] 'advantage' towards my middlegame tactics, but oftentimes equally pays homage to any [misconstrued] consequential oversight [for unwanted draws] in my endgame strategy - namely, in minor piece and pawn endings (i.e. any equal combination of: B[s]/N[s] + P[s] vs B[s]/N[s] + P[s]).

    This [or 'my', should I say] lack of understanding of misinterpreted 'advantages' is perhaps where I'm really most weakest (in any phase of the game, for that matter), least of where it be judgement of position, tactical gambles, inherent colour-complex weaknesses, concepts of 'time' [initiative], but more so in the dynamics of precise pawn play.

    Therefore, I firmly believe that if one [or 'I'] could only master this one part of the game (i.e. when/where to push/hold/gambit/capture a pawn [vs pawn/position]), regardless of any other strategic concept (except for defensive play), at least half of the game should be mastered, in any phase of the game.

    And as it is without reason that pawns (and their precise pawn play) do influence the governance of play in any particular phase, that may - or may not - be advantageous to the player who subsequently utilizes - or abuses - their inherent law and order, then the 'matter' [of pawns] itself should largely dispense for any argument over the 'energy' required towards meeting a phase in question.

    And that's the way I see it! ...

  • 2 years ago

    loeksnokes

    None of these phases are horrible for someone of my strength (approx 2050 USCF; weak vs Comps and masterss, but basically reasonably competent across the three areas); it is more that I no longer calculate as I used to, so that middlegames are perforce my weak point relative to the others.  In fact though, it is typically the phase leading into transition to endgame where I lose ground.

  • 2 years ago

    GMPatzer

    Everything is weak compared to GM's and Computers lol

  • 2 years ago

    lobosolo21

    decent opening,STRONG middlegame and accurate endgame skill ...

  • 2 years ago

    rickdaniels52

    Wrighter has it down  but i seem to have a balance equally poor in all phases lol lol lol

  • 2 years ago

    clms_chessGreatBeast

    I think I'm pretty good in the middlegame.However my endgame used to be horrible.My opening needs work when it comes to variations of GM level play

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