The Two Knights Defense
| Players: |
12 |
|
Time Control: |
3 days/move |
| Max Group Size: |
12 |
|
Rating Range: |
Open |
| # Advance: |
1 |
|
Tie Breaks: |
Yes |
| Points Available: |
294 |
|
Games Rated: |
Yes |
TOURNAMENT FINISHED! |
| Tournament Stats |
| Starting Players: |
12 |
Completed Games: |
132 (tournament is 100% complete) |
| Players Withdrawn: |
0 (0%) |
# Timeouts: |
9 (6%) |
| Remaining Players: |
1 (8%) |
Remaining Games: |
0 |
| Average Rating: |
1631 |
Biggest Upset: |
1551 defeats 2009 |
This tournament is for anyone that wants to practice open games in one of the time-honored classical lines, The Two Knights, which can be one of the trickiest and tactical openings.
White can opt out of many extremely sharp lines with the no-less-important, 'quiet' move 4.d3 or immediately begin agressive complications with either 4.Ng5 or 4.d4. Whichever path is choosen, play is guaranteed to be murky and originally complex and is a proven testing ground for players that enjoy honing their tactical abilities in mind boggling complications.
Players will play both sides from starting position, one game per opponent at a time.