My System for a World Championship Match

My System for a World Championship Match

CraiggoryC
NM CraiggoryC
Dec 2, 2016, 1:05 PM |
6

Many chess players are weighing in on how to make a World Championship match and/or cycle more interesting. I've included some links to various articles and blogs on the subject at the end of this blog. After reading all these articles/blogs I thought it was time that I threw my two cents in. 

My System for Qualifying to be the World Chess Championship Candidate

Just like in Tennis there should be "seasons". In tennis they have 4 grand slam tournaments and smaller tournaments before each grand slam that the participants use as practice for the grand slam. The first grand slam event of the year is the Australian Open which is played on a hard surface. The next grand slam is the French Open which is played on clay. The third grand slam is Wimbledon which is played on grass. Finally the last grand slam is the US Open which is played on a hard surface. 

In chess we can do the same thing. The beginning of the year will be Classical Chess (long games) season. The next part of the year will be "rapid" (games played in 25 minutes with 10 second increments) season. Next up is "blitz" (games played in 5 minutes with 3 second increments) season. Finally the last season will be Classical season again. Each tournament will give out a certain amount of "Grand Prix Points" and whoever has the most points that is not already World Champion will be the challenger at the end of the year!

My System for the Actual World Championship Match

There will be 12 classical games, 4 rapid games and 6 blitz games over the following schedule:

Day 1: Classical Game (6 pts available)

Day 2: Classical Game (6 pts available)

Day 3: 1 Rapid, 1 Blitz game (6 pts available)

Day 4: Rest Day

Day 5: Classical Game (6 pts available)

Day 6: Classical Game (6 pts available)

Day 7: 1 Rapid, 1 Blitz game (6 pts available)

Day 8: Rest Day

Day 9: Classical Game (6 pts available)

Day 10: Classical Game (6 pts available)

Day 11: 1 Rapid, 1 Blitz Game (6 pts available) *The first day a player can reach 51 points*

Day 12: Rest Day

Day 13: Classical Game (6 pts available)

Day 14: Classical Game (6 pts available)

Day 15: 1 Rapid, 1 Blitz Game (6 pts available)

Day 16: Rest Day

Day 17: Classical Game (6 pts available)

Day 18: Classical Game (6 pts available)

Day 19: Rest Day

Day 20: Classical Game (6 pts available)

Day 21: Classical Game (6 pts available)

Day 22: Rest Day

Day 23: 2 Blitz Games (4 pts available) and if still tied an Armaggedon (White will have 5 minutes, Black will have 4 with an increment starting on move 61, if the game ends in a draw then Black will be declared victorious) game to determine the winner. 

The catch is that the different types of games have different scores:

Classical Games: Win=6 Draw=3 Loss=0

Rapid Games: Win=4 Draw=2 Loss=0

Blitz Games: Win=2 Draw=1 Loss=0

When you add up all the available points you'll notice that the total adds up to 100. So it is a race to see who can get to 51 points first! Once a player reaches 51 points the match is halted and that player is declared the World Champion.

 

More About How To Make World Championship Matches More Interesting

IM Greg Shahade's take

Vanessa Sun goes over various options

Let me know what you guys think about my system or what systems you'd like to see in the future. Cheers!