Opening Objectives and their Advantages and Disadvantages
Hello everyone. This is a post about some of the possible things to do in the opening, and their advantages and disadvantages.
One of the most popular things to do at the start of the game is castle early and defend the king. Once castled and defended, you will strike out at whatever setup chosen by your opponent. This also helps unite the rooks, so they control the back rank. The problem with this strategy is that your opponent may have a free hand in the centre, or be preparing an attack. This objective is exercised in Kings Indian Defence.
Another common thing to do in the opening is try to occupy/control the centre. This gives you a spatial superiority and clear ground on which to develop. Sometimes, this is not a good thing to do as it weakens the kings defence as early as the third move. This is probably the most common things to do at the start of the game, but not necessarily the best. This is normally met with with 1. e4
A less popular way to start the game is an early attack. This is a good idea because it will win material very early on in the game. If trading queens is involved, the first to move is best, as it prevents your opponent from castling. This can also rupture your opponents pawn structure, as well as leaving the king more exposed. Sometimes, this can result in your disadvantage, but as long as you have the initiative, it usually works in your favour. This is one that I favour most.
The last opening idea featured here is to develop as fast as you can. This has many advantages, like attacking lots of squares and controlling the centre, but it can result in your opponent making pawn moves, threatening your pieces, forcing them to move. This is why it is recommended to develop in this order: Knights, Bishops, Queen, Rooks.
Thanks for reading and I hope that you use this information to your advantage! If you have any more ideas, post them at the bottom of this page.