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CHESS Coaching via Mind Training guide

CHESS Coaching via Mind Training guide

Manu-Trainer
Nov 12, 2013, 12:39 PM 1

CHESS Coaching via 'Mind Training' guide

 

Following Quality & ORGanisation INTernationaL STandarDs (Q & ORG INTL STD),

High-PERFOrmance STandarDs (HI-PERFO STD), Metrology STD (SI) plus Mind Training criteria…

1

CHESS INTROduction

=

King of GAMes

=

1st. Mind GAMe

[ Thought MODel ]

     

( being infinite!! )

 

( Artifical Intelligence LAB)

( Mind MODel )

2

CHESS board

=

Coordinates

=

Grid

=

Matrix

[ 8 x 8 para-m ]

                 

3

CHESS notation

=

Algebra notation

=

Piece + letter + No.

[CODing SYStem]

               

4

Piece MOVEment

=

Piece dynamics

 

Value

 

Function

Example

 

(MOVE Chain Rule)

4a

P = Pawn

=

1 point

=

Structure

[ Bones ]

4b

N = kNight

=

3 points

=

Outpost Ctrl.

[ Hold ]

4c

B = Bishop

=

3 points

=

Scissors-like

[ Cut x 2]

4d

R = Rook

=

5 points

=

Lance-like

[ Lancer ]

4e

Q = Queen

=

10 points

=

Omnidirectional

[ Radar ]

4f

K = King

=

Infinite

=

Opposition

[Frontier]

             

5

Tactics

=

Tricks & traps !?

=

Playing for tricks & traps within positional basis

 

(KO Chain Rule)

5a

Fork

=

Double, triple or multiple menaces…

[ x2, x3 ]

5b

Pin

=

Nailing pieces hammer-like…

 

5c

Discovered attack

=

Cloaking the attack…

 
         

6

Strategy

=

Battle of ideas !!

=

IDEAS

>

CALCulus

( Human > PC )

 

(ORG Chain Rule)

6a

OPENing

=

OPEN Chain Rule (Own Possibilities Evolvement Net)

6b

Pawn structure

=

y = f(x)

=

Function pre-diagnosis & diagnosis

6c

Outpost

=

TarGeTing

=

TGT-ing Chain Rule [True Goal Trend]

6d

Weakness

=

SWOT matrix

[Strength-Weak+Opportunity-Threat]

6e

Exchanging

=

Releasing the tension plus simplifying…

       

7

Middle GAMe

=

Infinite universe…

=

Pawn front handling + piece positioning + …

 

(KPI Chain Rule)

       

8

ENDings

=

King & Pawns race

=

K towards centre fast so as to support P structure

 

(ENDING Chain Rule)

8a

King opposition

=

K+P vs K

=

IF K&P gain opposition THEN WIN

8b

Same colour B

=

B = B

=

Good Bishop > Bad Bishop

8c

Different colour B

=

B > B

=

IF B blockade THEN DRAW

8d

B & N vs Rook

=

B+N vs R

=

B&N more dynamic vs R faster

8e

R & P vs Rook

=

R+P vs R

=

IF R or P cover checks THEN WIN

           

9

Decision Making

=

DM

=

DM + DECIDE + SWOT + CHESS + W5H Chain Rules

 

(GROW Chain Rule)

9a

LOGIC

=

LOGIC's 'Chain Rules'…

9b

Mix Strategies

=

Universal strategies for GAMes, Sport & life…

9c

Tree analysis

=

Analysis syntax via 'human fork'…

9d

Planning

=

Via Plan + Do + Check + Act (PDCA Chain Rule)

9e

Problem Solving

=

via Sketch + Metrics (MODel building)

       

10

Mind Training

=

INTRO

=

INTRO Chain Rule (Intro+Name+Target+Reason+Options)

 

(INFO Chain Rule)

10a

INTROduction

=

Special skills & special tooling universal use…

 

CHESS Trainer =

Manuel GARDENES

086-3481502

mgardenes@mailpersonal.com

Skype =

manu_tech

Linkedin =

http://ie.linkedin.com/pub/manuel-gardenes/31/574/335/

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