Chess - Play & Learn


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Jun 7, 2009, 5:21 AM 0

HI all,thank you for visiting my page.In the blog you will find lots of interesting information,funny quizes and much more...Also bellow I have posted  YOUTUBE videos of some of my favourite songs(videos)Tongue out.HAVE FUN!!!

*"Your rating doesn't mean anything.  Your playing strength is the only thing that matters; in the long run your rating will follow your playing strength."
"You improve (and your rating goes up) when you 1) learn a new pattern or principle or 2) when you identify a mistake and are able to avoid repeating it - not when you win a bunch of games." = adding positives and subtracting negatives. Figuring out how to identify and avoid repeating mistakes is one of the best things you can do!
*"You have to lose your fear of a rating before you can become that rating."
*"I don't rate my students on whether they win or lose; I look at how much time they used and how well they used their clock as a measure of whether they were trying to do their best."
"Play mostly opponents 100-200 points higher than you - you need to be punished for your mistakes so you won't make them again."...
"...but don't completely stop playing opponents 100-200 points lower than you - they are the ones whom you have to learn to beat consistently."
"If you have a choice of which section to play in a tournament, play 'up' a section most of the time, but occasionally play 'for the money' in your section so you learn how to play under pressure and how to beat players slightly worse than yourself."
"A player who thinks he is better than a higher rated player who can consistently beat him is probably not trying his best on every move.  That's why he thinks he is better, but he gets worse results."
"Play as much as you can, especially slow chess - it helps you develop board vision."
"*Don't be afraid of losing.  Be afraid of playing a game and not learning something." Losing can be a great motivator if it helps you identify and correct things you are doing that cause the loss.
"A good game is one where you learn something!"
*"If learning chess was that easy, everybody would be good."
"If you are my student, you are doing the work; I am just helping to guide the way." There is no magic fairy dust or pronouncement that will instantly improve your game (but some of the guidelines on this page - if you don't know them - can be VERY important."
"Don't play a game or even a move if you don't feel like trying your best."
Fight hard every move - or resign! Always play your best...
"Chess is good for the brain - even for adults - no one has ever seen a senile chess player!"
"If you worry about your opponent's rating or play to the level of your competition, then don't look at his rating until after the game."
"Having a reputation as a good sport is as important as having a reputation as a good player."
"You don't have to know all the rules but one: If something is happening on your board that is strange, abnormal, or you don't understand, stop the clock and get the tournament director."
*"The worst thing that ever happened to some juniors is the invention of the rating system.  Without it, they would just play whenever they felt like playing and would get a lot stronger, instead of protecting their rating, etc."
"Play people who will expose your mistakes (just above you) or those whom you can practice technique (just below you). Beating up players way below you (bully) or getting destroyed by those way above you (name-dropping) is not an optimum strategy for improvement.
"If you are a beginner looking to become a master in a short time, then no legitimate instructor will claim he can do that for you.  It takes years of work to become a master."
"It always struck me as strange that someone would study something subtle that could take one from 2300 to 2303, when what they really needed was something basic to take them from 1400 to 1450!"
"In chess, if you learn to consistently (each move) do the little things in chess: take your time, count the material effect of your move, and check for basic tactics, and you will soon find that these are not so little!"
"Instead of playing a five-minute game, now that OTB time delay is standard, play a one minute game with a five-second time delay"
In chess you get better if you add positives (learn new concepts or patterns) or subtract negatives (get rid of misconceptions and mistakes).
You improve the most if you seek out the strongest competition, learn from your mistakes, but always play with confidence, win or lose. (paraphrasing GM Maurice Ashley)
Thinking you are going to lose almost always works - it is almost a self-fulfilling prophecy. So play the best you can and assume the best. If it doesn't work out that way, learn from your mistakes and get back and play optimistically next time, too.
Study tactics and then play according to the principles on this page. No matter what happens, when the game hits its tactical climax, take your time and play better at that point and you can often win.
I call an instructive game where you learn multiple things which you are less likely to repeat a 'Three rating point' game. Normally you learn less than a rating point per game (it takes thousands of games to go from 1200 to 2200) but if you get an occasional extra instructive game, you can learn a lot, hence the 'Three Rating Point' game!


"If you see a good move, look for a better one - you are trying to find the BEST one."
"In 'Real Chess' you make sure you can meet all of your opponent's threats before he makes them; otherwise, it is 'Hope Chess.'"
"*Hope Chess is not when you make a threat and you hope your opponent does not see it.  Hope chess is when you make a move, wait for what your opponent does, and then hope you can meet his threats.  Players that play Hope Chess will never get very good because some threats cannot be met."
"Always assume your opponent will make his best move. Never make a bad move and hope your opponent will make a worse one."
But...When your opponent makes a move you have to assume it might be a mistake. So check to see if your opponent's previous move is safe, whether it no longer guards a piece, etc.
"If you play a bad move and hope your opponent plays a worse one, that is not Hope Chess - that is bad (or "hopeful") chess!"
"*Playing chess is primarily a series of puzzles, move after move, where you have to take your time and solve the puzzle: 'What is the best move?'"
"The primary goal of most moves is to make the best move you can find, given the time constraints."
"The final, main part of a good thought process is proving that the move you think you are going to make results in a better position (assuming opponent's best play) than any other candidate move does!"
"Write your move down before you make it and then take a fresh look around to look for the most obvious errors."  This is called a Sanity Check.
Pace yourself to use almost all your time every game." - this is an underrated and VERY IMPORTANT skill!
A major time management goal is to identify critical moves and allocate more time to these.
It only takes one bad move to lose a game. So be careful on every move!
One move is only better than another if, considering your opponent's best replies, it leads to a position that is better than the position to which the other move leads.
Never play a bad move fast! (Unless you are in time trouble)
In general, the more tactical the position, the more critical it is, the more precise analysis is required, and slow play is required. Alternately, the less tactics in a position, the less critical it likely is, the more general principles can be used, and you can play relatively quickly.
Your judgement won't improve in 10 minutes but your analysis should, so save your time for critical/tactical moves.


"I don't see how either player can save their game!"
"If I win it was a sacrifice; if I lose it was a mistake!"
"The slowness of genius is hard to bear; the slowness of mediocrity is intolerable." - But that doesn't mean my beginning students should play fast!
"Castle Early and Often."
*"See a pawn and pick it up and all the game you'll have good luck."
"The loser always wins the postmortem."
The Kolker Rule "Chess starts at 50 points below you" (in other words, players more than 50 rating points below your rating 'don't understand chess')
Heard on the ICC: "I don't see how White can win without making a serious blunder"
"All the mistakes are there, waiting to be played!"


The Big 5 (The five things you should do well first before any others):

1. Safety (Tactics)

2. Activity

3. Thought Process

4. Time Management

5. Learning and Prioritizing General Principles (like the ones on this page!)


Kasparov on Siegbert Tarrasch and general principles (My Great Predecessors, Volume 1):

"Both in his play, and in his commentaries, Tarrasch aimed to follow general rules, and he methodically formulated them, completing Steinitz' work. Honor and praise to him for the fact that nowadays these rules are known by any graded player! Of course, some aphorisms sometimes provoke a smile - for example, 'if one piece stands badly - the whole game stands badly' or 'a knight on the edge of the board always stands badly'. In a number of cases it is possible to gain an advantage even with a 'bad' knight: we can recall, among others, the games Lasker-Schlechter (Vienna/Berlin 10th matchgame 1910...) and Kasparov-Karpov (London/Leningrad 16th matchgame 1986). However, Tarrasch's 'dogmas' are not eternal truisms, but merely instructional material presented in an accessible and witty form, those necessary rudiments from which one can begin to grasp the secrets of chess." [Emphasis mine]

"...Generally speaking, Tarrasch often carried over his popular ideas of chess philosophy, which were suitable for beginners, to crucial disputes with the world's leading players - and sometimes he was proved wrong..."



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