The Lord Of The Pawns

The Lord Of The Pawns

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The world is changed.

I feel it in the openings.

I feel it in the endgames.

I smell it in the wooden pieces.

Much that once was is lost, for none now play who remember it.

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It began with the forging of the Great Pawns.

Three were given to the GOATs: the immortal, wisest, and fairest of all players.

Five to the World Champions, great masters and guardians of theory.

And seven, seven pawns were gifted to the Candidates Players, who above all else desire the greatest title.

For within these pawns was bound the strength and the will to rule the board.

But they were all of them deceived...

For another pawn was made. Deep in the land of Morcheck, in the Fires of Mount Rook, the Dark Lord Stockfish forged a master pawn, and into this pawn he poured his cruelty, his malice, and his will to dominate all squares.

One pawn to rule them all.

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The Middle-board is now in peril. The One Pawn must be destroyed!

You have been chosen to undertake this mission: to save humankind from the tyrannical Stockfish Empire, whose aim is to reclaim the One Pawn, smash all the brilliance of chess, and usher in a new era of cold calculation and soulless theoretical play.

The time has come to choose your destiny. Click on the corresponding image to select your character and begin your magical, mysterious adventure.

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1) The Amateur Player: Carry the One Pawn to the fires of Mount Rook and destroy it.

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2) The Titled Player: Lead humankind in the war against Stockfish and become the new King.

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3) The Grandmaster: Use your knowledge and power to guide ordinary players on their journey.

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THE AMATEUR PLAYER


You are seated at a small wooden table in your village chess club, a sanctuary of peace and harmony, playing quietly among old friends. Unbeknownst to you, however, a shadow stirs upon the Middle-board. An ancient evil is awakening, one that threatens all who still play for joy and not for conquest.

Your people are a humble folk, content to ponder the beauty of the game, never seeking glory or titles. They play solely for the peace it brings to their hearts.

It all begins, as many great tales do, with a single game.

You face your uncle, so fond of you that you almost consider him a father. While the pieces dance across the board, the door creaks open, and in steps an old Grandmaster, his eyes heavy with wisdom and concern.

At the moment his gaze falls upon your board, a grave silence fills the room.

“This pawn,” he whispers, “is not like the others. Long have I searched for it. Long has it been lost.”

You stare directly at the apparently humble piece, feeling a strange weight in your chest.

The master warns you of the great peril that lies within: a power forged in secret by the Dark Lord Stockfish, a pawn that can bend even the purest mind toward obsession.

“You,” he says, “young lover of cheap tactics, uncorrupted by theory or calculation, you must carry this pawn. Take it far from here, to the city of Castlevale. Only there can counsel be sought and the path decided.”

Thus, your journey begins. With a few brave friends by your side, you set forth across the fields of the Middle-board.

But before you can reach your destination, the shadows find you. A lone figure blocks your path, draped in black, his eyes hidden beneath a hood. His name is whispered in fear across the clubs of men and engines alike: Komodo.

Sensing the One Pawn, he speaks in a cold, metallic voice:

“You have something that belongs to my master. Surrender it... or face me across the board.”

There is no escape. The challenge is made, and your first true battle begins. Your heart beats like a drum of war as you reach the following position:

The fate of the world, as you know it, now lies in your hands. Choose your move… wisely.

exd4  ⠀⠀⠀⠀⠀| ⠀⠀⠀⠀⠀⠀Bxd4  ⠀⠀⠀⠀⠀| ⠀⠀⠀⠀⠀⠀Bb6  ⠀⠀⠀⠀⠀| ⠀⠀⠀⠀⠀⠀Nxd4

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THE TITLED PLAYER


Destiny calls you, young warrior of the board. A new yet ancient evil stirs once more across the lands of the Middle-board. Its shadow lengthens with every move, and the call of duty rings in your heart.

In the white halls of Castlevale, you sit among the council that has decreed the unmaking of the dread artefact known as the One Pawn.

Your charge is clear: to guard the humble bearer on his perilous road, and to shield him from those who would seize the Pawn for darkness. But the path of the Fellowship is fraught with trials.

After many weary days, your company seeks rest upon the windy heights of Knightcrest, an old watchtower from forgotten ages. There, beneath the pale stars, the thing you feared most comes to pass.

From the mists emerge the hooded ones, the Engines, soulless riders of the Dark Lord Stockfish. Their eyes gleam with cold evaluation, their hands move with merciless precision.

They circle your companions, boards in hand, demanding play.

Your friends, brave though they are, cannot face such opponents. Their skill is yet too small to bear the weight of perfect calculation. The task falls to you alone.

You step forward, drawing your set as one might draw a sword. In an instant, the hilltop blazes with the light of countless boards, a storm of checkered battlefields surrounding you on every side.

A simultaneous struggle. Unwanted, yet inevitable. One false move, and all will be lost. Still, through courage and cunning, victory may still be won.

To seal your fate, you must recall the legends of the great simuls of the past, those who stood alone against a multitude and prevailed. Answer now, guardian of the Middle-board:

Against how many opponents was the largest simultaneous exhibition in history played?

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THE GRANDMASTER


It begins, as all great tales do, on an ordinary day. You travel to a quiet village of the Middle-board, untouched by ambition or war, where chess is played for joy, and victory means nothing more than a well-fought game.

Yet the air feels different when you arrive. Heavy. Still. A subtle dread stirs, one that only a true master could sense. The metallic taste of something wrong.

You follow the feeling to its source: a humble table where your old friend plays a match against his young nephew.

And then you see it. Your eyes, trained by decades of study, know the truth before your mind can accept it. Upon the board rests a pawn unlike any other. Dark, gleaming with a strange light: The One Pawn.

Forged in secret by Stockfish the Dark Lord, it was made to command all others, to bind every piece to perfect obedience, and to erase forever the spirit of human play.

You warn them. The danger is greater than anyone else could know. The boy, untainted by the hunger for power, agrees to take the Pawn to Mount Rook, where alone it may be destroyed. His journey begins.

Yours, however, leads elsewhere. For guidance, you seek the wisdom of your old teacher, the once-great master Sarumate, who dwells in the black spire of Isenfork. Perhaps he will know what must be done.

But when you arrive, your heart sinks. Sarumate greets you not with warmth, but with the cold precision of an Engine.

“The age of men is over,” he says. “The rule of perfection begins.”

You understand the full depth of his betrayal. He has allied himself with Stockfish, forsaking creativity for control, wisdom for power.

“You will not leave this tower,” he hisses, setting a board between you. “Defeat me, or remain my prisoner until the will of the Dark Lord is fulfilled.”

The game begins. The tension is unbearable; each move strikes like thunder. His play is flawless, mechanical, merciless. Soon, your pieces stand cramped, the options closing in like walls.

“You cannot escape,” Sarumate sneers.

But you know better. There is always hope, there is always a way. Hidden, fragile, born of intuition rather than logic.

Find the only move that will free you from the Tower of Isenfork, and return to guide those who still resist the darkness.

e2  ⠀⠀⠀⠀⠀| ⠀⠀⠀⠀⠀⠀Bg5  ⠀⠀⠀⠀⠀| ⠀⠀⠀⠀⠀⠀exf2  ⠀⠀⠀⠀⠀| ⠀⠀⠀⠀⠀⠀Qd2+

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FAILURE


Fool of a player! In reaching for material gain, you lost sight of your true purpose. Greed clouded your judgment, and now the Middle-board trembles beneath the weight of your failure. Your heart was not yet ready for the burden of the One Pawn, and your hand has betrayed you!

Because of this move, darkness spreads once more. A world of lifeless games, where engines rule, and creativity dies. No mistakes. No risks. No soul.

Go to conclusion

Try again

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FAILURE


You fought bravely, but the Engines are relentless. Your skills in simultaneous battle were not great enough to withstand the tireless servants of Lord Stockfish.

The One Pawn is torn from your grasp and carried away into the shadows.

From this day, the Middle-board chess lies enslaved. No beauty, no surprise, no spark of human play shall live there again.

Go to conclusion

Try again

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FAILURE


Your attempt to escape has failed. The move that might have saved you remained unseen. Sarumate the Traitor kept you imprisoned until the designs of his master are fulfilled.

Without your guidance, the young bearer of the One Pawn has no chance of success. The artefact falls once more into the hands of Stockfish the Dark Lord.

His shadows spread across the Middle-board... the darkness of perfect play, of lines without soul, of moves without meaning.

Go to conclusion

Try again

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MINES OF DRAWRIA


Wise was your choice, young player. The Fellowship of the Pawn has passed the first barrier, for your heart was pure and your mind unclouded by greed. You knew that material is not always the measure of truth upon the board.

In Castlevale, reason triumphed over fear. It was decreed that the One Pawn must be cast into the fires of Mount Rook, the only place where it can be destroyed.

The road ahead bends toward the underways of Drawria, the ancient Mines, where light fades, and even echoes grow wary. Inside, the air turns cold, and the sound of your steps rings like small hammers in a hall of dead, forgotten kings.

A true labyrinth reveals itself: galleries without end, ruined bridges, shafts that plunge into night. Dangers lurk everywhere. The faintest noise may wake up what dwells in the deep: the dread Pawnrog, whose fire is older than ancient books and whose wrath is capable of shaking the center of the earth.

For days, you wander the black tunnels, choosing at forks based on nothing more than your hope. At last, you come to a final door hewn from mystical stone, sealed with spells and a riddle.

Only the wisest may pass. Only the deserving ones may find the answer that frees the way.

A single error will shake the roots of Drawria and rouse the sleeping giant. Then shall the mines thunder, and flame will stride the dark. Steady your breath. Still your hand.

Answer truly, or awaken the Pawnrog.

I strike only when my foe runs past,
I always am a surprise attack.
I live but once, then fade away.
Playing me will make your day.

What am I?

Fork  ⠀|⠀⠀⠀En Passant  ⠀|⠀⠀⠀Discovered Check  ⠀|⠀⠀⠀Smothered Mate

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HELM'S BISHOP


You have triumphed! Alone against the Engines, you stood unbroken, and by your courage, the Fellowship was spared. Yet a single victory does not end the war.

Amid the turmoil and the chaos of circumstances, you are torn from the side of the One Pawn’s bearer. The sacred task must now be carried out without your aid. But your road is not ended. For as long as hope lives in the hearts of men, your mission is to stand, to fight, and to keep the darkness away.

Sarumate the Theorist, the false master, has unleashed his hordes, the Orked Pieces, born of endless repetition and blind obedience to theory.

They march without rest, their minds enslaved to Stockfish’s will, and their goal is clear: to crush the kingdom of men. The next target lies before you, the fortress of Helm’s Bishop, last bastion of human play. Its walls are strong, but not unbreakable. Its defenders are brave, but few.

You, valiant warrior, are called once more to the board, for you are now the only hope of holding their waves of fury.

The armies of Sarumate swarm the gates, black as night. Their knights and pawns crawling ever forward in endless lines.

A storm of battle begins. It is your duty to hold the wall until the old, wise Grandmaster arrives with backup. Every second of resilience counts, but can you survive the siege? Can you resist until light returns to Helm’s Bishop?

This is no battle of glory, but of endurance. A test of pure defense.

What move do you play, soldier of the Middle-board?

Re1  ⠀⠀⠀⠀⠀| ⠀⠀⠀⠀⠀⠀Bxd6+  ⠀⠀⠀⠀⠀| ⠀⠀⠀⠀⠀⠀f4  ⠀⠀⠀⠀⠀| ⠀⠀⠀⠀⠀⠀Qf3

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THE BRIDGE OF CAISSA-DÛM


You found the hidden move and broke free from the accursed tower of Sarumate, carrying with you the last fragile hope of humankind. From there, you hastened to rejoin your companions and the council of Castlevale.

Thus, the Fellowship of the Pawn was formed, a company entrusted with the most perilous mission in the history of chess: destroy the One Pawn. And you, the wisest of all players, were charged with guiding them with your courage and the power that only the greatest Grandmasters possess.

Soon, your path led beneath the mountains into the Mines of Drawria, an ancient labyrinth of stone and silence, where the echoes of forgotten games linger like ghosts.

But deep within its depths lurks a terror older than Ruy Lopez’s theory: the Pawnrog, demon of fire and shadow, whose wrath has ended many a noble quest.

Its assault came suddenly, like a storm from a Sicilian Accelerated Dragon. Flames roared, the ground trembled, and chaos spread everywhere. The bridges cracked, the passages crumbled, and doom closed in from every side.

To save the Fellowship, someone had to confront the beast. That someone was you.

Upon the narrow span of the Bridge of Caissa-dûm, you stood against the demon. With a voice that rolled like thunder, you declared the words only a true Master could speak:

“You shall not pass!”

Yet words alone will not stop a creature of darkness. Only wisdom... true, deep, hard-earned wisdom... can banish the Pawnrog and spare your friends from ruin.

Prove your mastery, Grandmaster. Answer, if you can:

Which great player should not pass and was always prevented, by different factors, from reaching the World Championship Match?

Paul Keres  Viktor Korchnoi  Mikhail Chigorin  Efim Bogoljubov

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FAILURE


The answer was wrong!

From the depths of Drawria rises the Pawnrog, flame and fury incarnate, eager to punish your lack of chess knowledge. You and your Fellowship fall beneath its fire.

The One Pawn survives... and now nothing can stop the Dark Lord Stockfish. All lights of human play are lost to the engines.

Go to conclusion

Try again

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FAILURE


Your defense has faltered. The walls of Helm’s Bishop shatter beneath the assault of the Orked Pieces, their blades cutting through the last ranks of men.

One by one, your allies fall, and the fortress crumbles into ruin. The human hearts are broken, and the will of the Dark Lord Stockfish spreads over the land.

An era of flawless, soulless moves begins.

Go to conclusion

Try again

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FAILURE


The answer is wrong. With a roar of darkness, the Pawnrog surges forward. The stones crack with your failure.

“You shall not pass…” you whisper, but the words no longer hold their power. A final blow descends, and everything becomes flame. The bridge collapses. You are swept into the abyss, consumed by the fire.

The One Pawn is seized once more by the servants of Stockfish. An age of despair begins, where the Middle-board is ruled only by flawless calculation.

Go to conclusion

Try again

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MATED MARSHES


You have correctly answered the riddle of Drawria and earned passage through the mines, avoiding the wrath of the beast. The Fellowship of the Pawn moves onward, weary yet resolute. Before you lies the next trial: the Mated Marshes, a wasteland of mist and memory.

The air is thick; pools of dark water cover the horizon. Shapes move beneath the surface. The path twists and coils, vanishing into fog. None of your company knows the safe way to Mount Rook. Hope falters... until a voice, thin and rasping, breaks the silence.

“Sssso lost, they are… yesss, lost in the marshes,” it hisses.

From the mist creeps a frail, shivering creature. Its eyes gleam like candlelight. Barefoot and bent, it clutches at its chest as if guarding something unseen.

“Who are you?” You ask, though your voice trembles.

The creature bows low, grinning with broken teeth.

“Blunddum, they calls me, yesss… poor Blunddum. We knows the way, master. We takes you to Mount Rook, yes, we do… for a little help, a little kindness, perhaps?”

His gaze drifts toward your satchel, where the One Pawn glows faintly.

“You know of this pawn?” You ask, suspicious.

He freezes, licking his lips. “Knows it? Oh, yes, knows it well... my precious... it sang to us once, it did, before the thieves took it from us!”

You feel a chill creeping up your spine. There is madness in his eyes, yet also knowledge.

“Why should we trust you?”

The creature tilts his head, his tone shifting suddenly to sweetness. “Trust? Oh, kind young player, Blunddum only wants to play, yes! One friendly game, to show he means no harm.”

He sets a small board upon a flat stone. The pieces are worn, carved from bone and shadow. His hands tremble as he gestures to the white side.

“You move first, master. Let us see if you are wise… or foolish.”

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You sense the test. Not of strength, but of judgment. His smile hides something sharp. The moves flow like whispers in the dark, each one a temptation. After a long struggle, he makes a move that completely shocks you:

"Oh noooo, my queen...", he screams.

What do you play now, young one? Choose carefully, for in this move lies trust or betrayal.

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DEAD MASTERS OF SEVENTHROW


Congratulations, brave warrior! You have held the walls of Helm’s Bishop through the darkest night. When all seemed lost, you endured until the counterattack came. By your valor, the hosts of Sarumate were at last driven into ruin.

Yet victory is fleeting. The enemy is not vanquished, only delayed. From his black fortress in Morcheck, the Dark Lord Stockfish turns his cold gaze toward the white city of Minas Rank, jewel of the realm and heart of human play.

There, the greatest and final battle shall be fought, and the fate of all chesskind decided.

His armies grow. An ocean of pieces marching in perfect unity. Not even the strength of every free player on the Middle-board could hope to match them. Defeat is certain… unless you seek aid from those who once were great.

Your next quest leads you to the Valley of Seventhrow, where rest the Dead Masters, spirits of long-departed champions who once ruled the board with brilliance. Their knowledge sleeps beneath the dust of ages, but perhaps, if your heart is true, they will rise once more to fight beside you.

The air grows cold as you approach. Shades move among the stones, silent figures cloaked in the mists of memory. Their leader steps forward, a figure crowned with spectral light: Tal the Magician. His voice is sharp.

“Why should we aid you?” he asks. “You, who abandoned the beauty of play for the hollow power of engines? You, who forgot the art we once perfected?”

You bow your head but do not yield.

“The heritage and legacy of the masters is still revered by all true players of the Middle-board! You were not forgotten. We seek only to honor what you began.”

Tal studies you for a long moment, the ghost of a smile upon his lips.

“Prove it,” he says at last. “Show that you remember the wisdom of the past, and we shall fight at your side. Fail, and we shall vanish back into the silence that is our rest.”

The mist thickens. The eyes of the Dead Masters burn like fire.

Now it is time to prove that your knowledge and respect for the ancient art of chess are worthy of their allegiance. Answer, if you can.

Who did Emanuel Lasker defeat in the World Championship Match in 1907?

Carl Schlechter  Dawid Janowski  Frank James Marshall  Géza Maróczy

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BEACON OF AMON KÎNG


You answered truly, and the dreadful Pawnrog was at last subdued. In the clash of fire and shadow, your courage saved the Fellowship, granting them the precious time needed to continue their quest.

But such a victory is never without cost. From that trial you rose renewed, transformed by flame, wisdom, and rating. No longer merely a Grandmaster, but a Super Grandmaster, bearing a light that very few mortals have ever seen.

Yet the journey of heroes is never straight. Perils scatter your companions across the Middle-board, and in your absence, the darkness grows.

Stockfish the Dark Lord unleashes wave upon wave of Orked Pieces, sweeping aside all resistance and carving a path toward the royal city of Minas Rank, the last stronghold of the free players.

You know well the truth: the defenders of the kingdom cannot withstand the power that comes to destroy them. Not without aid.

Hope now lies in an ancient rite: the ignition of the Beacon of Amon Kîng, whose flame once summoned allies from distant realms when all seemed lost. Only that fire, shining across the mountains, can warn the free folk and bring reinforcements before the darkness falls.

But the regent of the city, blinded by pride and despair, forbids the fire to be lit. He would rather fall in silence than call for help, condemning the entire people of the Middle-board.

Therefore, the burden falls to you. You must light the beacon in secret before the regent realizes what is being done. It is a dangerous act of deception and courage. A flicker of light against a rising storm.

The world stands on the brink, and only a miracle can preserve its flame. Hope endures only for those who fight until the final move. To accomplish this, prove once more that wisdom and subtlety run deeper in you than despair.

Answer the following, and the Beacon of Amon Kîng shall blaze anew:

Which player achieved a true miracle on the board, saving a seemingly lost game against Fabiano Caruana in the final round of the 2024 Candidates Tournament?

Alireza Firouzja  Ian Nepomniachtchi  Hikaru Nakamura  Vidit Gujrathi

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FAILURE


You thought Blunddum’s words were deceitful, but it was your own heart that deceived you. Distrust clouded your judgment. In that instant, the bond was broken.

“Foolish player! You doubted us! Yessss, you did! No faith, no trust, no precious for you!”

His eyes flare with wild hunger as he snatches it from your grasp.

The One Pawn is lost, and soon, all the Middle-board shall fall beneath the shadow of Stockfish the Dark Lord, whose reign of calculation will begin.

Go to conclusion

Try again

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FAILURE


The mists begin to stir. The faces of the Dead Masters fade into shadow. Their words carry no anger, only sorrow.

“The wisdom of our age has been forgotten. You seek our aid, yet you do not remember what we fought for.”

He turns away. Their forms dissolve into the fog. The last flicker of hope fades, and thus ends the plea for the fallen. The living men fight alone and stand no chance.

Go to conclusion

Try again

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FAILURE


Your answer falters, and the Beacon of Amon Kîng remains dark atop the lonely tower. No light pierces the night. No call for aid crosses the mountains.

In Minas Rank, the defenders fight alone. And when the legions of Stockfish the Dark Lord descend upon the city, they find it unprepared. Without reinforcements, resistance crumbles.

Hopeless, the Middle-board bows its head to darkness. The beacon was never lit… and the world of human chess is lost.

Go to conclusion

Try again

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MOUNT ROOK


You placed your trust in Blunddum, and your judgment proved true. His blunder was born not of deceit, but of despair. Freed from the burden of his obsession, the wretched creature yielded the path and led you through the last dark miles to Morcheck.

For days uncounted, you journey through ash and ruin: hungry, weary, but driven by a light that will not fade. At last, you stand upon the crags of Mount Rook. Below you, the molten fire roars, the forge where the One Pawn was born, and where it must now be unmade.

The task seems simple, so simple. To cast the piece into the flame and end its power forever.

But as you hold it above the abyss, its faint shimmer becomes a golden light, pulsing with whispers. You feel its promise seep into your mind:

“Keep us… and all the secrets of the game shall be yours. Glory unending, titles eternal, knowledge beyond calculation…”

Your hand trembles. Every victory you ever dreamed of lies within your grasp. How can you cast it away?

Yet in your heart, you hear another voice, distant and human. The laughter of your old friends at the club, the joy of a simple game played for pleasure, not for power. “Remember, my boy: the true beauty of chess lies in the mistakes."

The fate of the Middle-board rests upon your next choice. Only those who remember the past, who honor the soul of the game, will know the truth.

Answer if you can… and decide the fate of all chess.

Who said the famous quote?

The blunders are all there on the board, waiting to be made.

 Aaron Nimzowitsch | Bobby Fischer | Emanuel Lasker | Savielly Tartakower

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THE DECOY AT MORCHECK


You have proven your worth, valiant champion. By recalling the wisdom of ages past, you have shown that the free players of the Middle-board still honor the noble legacy of chess.

The Dead Masters of Seventhrow rose once more, and with their spectral aid, the armies of men triumphed in the great battle of Minas Rank.

Yet even this victory is but a respite. For while the One Pawn endures, the will of Stockfish the Dark Lord cannot be undone.

The humble bearer of the One Pawn now journeys into the very heart of Morcheck, across the scorched wastes of the Plateau of Zugzwang, where every step is dangerous, and every move leads closer to death.

Such a quest cannot succeed while the Eye of Stockfish watches. The armies of the enemy must be drawn away... deceived, distracted, or all hope will be lost.

And so your path is set once more. You and your small host march to the Black Gate of Morcheck, where the legions of the Orked Pieces gather. Strong, endless, fivefold your number.

You know this is no battle to be won, only a stand to be made. A decoy, a sacrifice, a final gambit. The drums of war echo through the plain. The boards blaze beneath a crimson sky.

This is your moment. Not of triumph, but of duty. Can you hold the Eye’s gaze long enough for the One Pawn to meet its end? Or will the enemy read your intent before the trap is sprung?

Remember, warrior of the Middle-board: sometimes, a brave sacrifice is needed to distract your enemy and decide the war.

What move do you play?

Ba6  ⠀⠀⠀⠀⠀| ⠀⠀⠀⠀⠀⠀Rxb2  ⠀⠀⠀⠀⠀| ⠀⠀⠀⠀⠀⠀Rd2  ⠀⠀⠀⠀⠀| ⠀⠀⠀⠀⠀⠀Bxf3

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THE EAGLES OF PROMOTHION


Your wisdom has prevailed. The beacon of hope burst into flame beneath your hand, and its light swept across the mountains. Reinforcements arrived before the walls of Minas Rank collapsed, and in the great battle that followed, the armies of Stockfish were finally thrown down.

Meanwhile, shielded by a cunning diversion at Morcheck, the humble bearer of the One Pawn completed his task. The dark artefact was cast into the fires of Mount Rook, and with its destruction, the tyranny of soulless, perfect calculation came to an end.

Human chess was saved.

Yet for you, the journey is not over.

As the ashes settle and the sky clears, your thoughts turn to the one who bore the heaviest burden. You remember that it was you who sent him on this perilous path... who placed the fate of all mankind upon his small shoulders.

And now, with Mount Rook collapsing in a storm of fire and ruin, your friend stands at the edge of death. Victory means nothing if he is lost.

To save him is your final duty as a true Master. Only then will the tale be complete, and the one who began this quest as an amateur shall be promoted, not by rating, but by the understanding he has gained of the soul of the game.

Very few beings in all the Middle-board possess the strength to brave the flames of the mountain. They are the Eagles of Promothion, ancient spirits of wind and light, whose wings carry the promise of rebirth.

But they do not answer every call.

To summon them, you must prove yourself worthy of their nobility, worthy of lifting up the small, the weak, and the overlooked. Demonstrate that you understand what it means to elevate the lowly, and that you grasp the true art of promotion not merely on the board, but in the heart.

Only then will the Eagles of Promothion sweep down through the smoke to save your friend from the ruins of Mount Rook.

Choose your move.

c8 = Q  ⠀⠀⠀|⠀⠀⠀⠀⠀c8 = R ⠀⠀⠀|⠀⠀⠀⠀⠀c8 = B  ⠀⠀⠀|⠀⠀⠀⠀⠀c8 = N

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FAILURE


You faltered at the very brink of victory, and in that heartbeat of doubt, the One Pawn’s dark will awoke.

The purity that once guided you is gone. You feel the Pawn claim your heart, binding your thoughts in merciless logic.  Through you, its evil spreads.

The power of Lord Stockfish rises anew. Across the Middle-board, the beauty of chess falls silent. There are no mistakes now. No risks. No soul...

Go to conclusion

Try again

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FAILURE


Your decoy has failed. The stratagem that might have saved the world was uncovered, and the Eye of Stockfish saw through your every move.

Upon the Plateau of Zugzwang, your friends were overtaken, the One Pawn was seized once more, carried back to the furnaces of Mount Rook, never to be destroyed.

From that day onward, the Middle-board lay under the rule of flawless logic. No brilliance, no creativity. The spirit of play was silenced.

Go to conclusion

Try again

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FAILURE


You chose a move that disappointed the ancient spirits. The Eagles of Promothion do not stir. Your call fades into silence.

The fires of Mount Rook erupt in a final torrent of flame. Through the ash, you glimpse the lone figure of the Pawn-bearer, reaching for a salvation that never comes.

Stillness falls. The One Pawn is gone… but so is the one who carried it. And you, wise Grandmaster, feel the weight of failure.

“I sent him into the fire,” you whisper, “and I could not bring him back home.”

Go to conclusion

Try again

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MIDDLE-BOARD SAVED


You open your hand, and the Pawn slips from your grasp, falling into the fire. The flames rise, red and bright.

Then comes a thunderous crack. Mount Rook trembles. A wind of light sweeps across the Middle-board. The age of darkness ends. The tyranny of Stockfish is broken. The engines stall.

All over the land, laughter return to the playing halls. For you have learned the truth: in chess, as in life, it is not perfection, but passion, that endures.

Go to conclusion

Choose another character

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A NEW KING ARISES


Your decoy has succeeded. While the gaze of Stockfish the Dark Lord was fixed upon you, the One Pawn was cast into the fires of Mount Rook, and its power forever unmade.

The shadow has been lifted. The tyranny of the engines is broken, and the purity of chess is restored.

You return to Minas Rank, where all the free players gather. There, you are crowned the new King of the Middle-board, guardian of the free moves. A new age dawns, where the game is played once again for joy, love, and beauty. Thanks to your courage, human chess endures.

Go to conclusion

Choose another character

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YOUR FRIEND IS SAVED


The correct promotion shines upon the board, and the ancient spirits awaken. From the high currents of the world, the Eagles of Promothion answer your call, sweeping fearless through the ash.

Upon the crumbling ridge, they find the humble bearer of the One Pawn, lift him from the ruins, and bring him into the dawn of a new age. When at last, he returns to the free lands, all Middle-board hails their hero, promoted by courage and loyalty.

And you, his mentor and guide, stand in quiet joy. Your duty is fulfilled; human chess is saved. Your heart and soul are whole once more.

Go to conclusion

Choose another character

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CONCLUSION


Thank you very much for reading and playing! Please let me know if you managed to save the Middle-board. If not, don't worry; it was not easy, and you can always try it again.

Publishing this chess adventure based on The Lord of the Rings was perhaps the biggest promise I had made for my blog this year, and I am very proud of the result. I really hope you liked it, too! This was by far the text that took me the longest to write, but it was also the most fun to create.

Forever my favorite book/movie.

On 30 November last year, I said that the article about chess and aviation was the one that united my two biggest passions. But, exactly one year later, I would say that this one has surpassed it, as I finally managed to create the nerdiest post ever!

We will meet again in 15 days for something more stable and technical, before one of the staff members who hates LOTR (do they exist?) decides to remove my Top Blogger badge. Thanks again and see you soon!

Welcome to my blog! My name is Vanessa Bristow, also known as The Kiwi Hobbit. On my blog, you will find a wide variety of chess-related topics!

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Here you will read: Serious texts about chess in different countries; crazy analogies; personal opinions and reflections on how chess affects our daily lives; light-hearted stories; curious facts that I love to explore; and much more!

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Come with me and discover this amazing world! Feel free to enjoy my posts and share your thoughts with me!

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