Proving 1. e4 e5 2. Nf3 f6 3. Nxe5 fxe5 1-0

Jun 22, 2008, 4:11 AM |

I have been trying to put this up for most of the morning, so I hope you enjoy it. I had a few technical issues, or rather, did, but finally I was able to put this up.

The game comes from right here on After the first three moves were played, I went on to win quickly, and I thought it demonstrated a few important lessons:

  1. Don't play f6 to defend e5 in the opening.
  2. The development of pieces is important.
  3. Don't compromise the safety of your King.
  4. Watch out for gambits.
  5. Attack en masse, without giving your opponent a chance to relieve the pressure.

The game does get quite complicated quite quickly in terms of variations and analysis, but I believe White will win from here, gaining at least a rook as compensation for the Knight, with many variations leading to either the loss of the Queen or mate.

When you read the game, remember to check the move list for the many variations. But you will see that eventually, all roads lead to mate for White, and Black is powerless to do anything about it.

My question to you is whether you can see a way for Black to save the game after 3. fxe5? I can see no way that Black can prevent himself losing at least a rook, and therefore being enough material down to practically rule himself out of any chance of winning the game.