Royal Rules for Sprightly Players

Mar 13, 2011, 5:28 PM |

This litte tidbit was offered by Mrs. Rhoda A. Bowles in a 1901 issue of Womanhood, an illustrated monthly for which she was chess editor.


Big "gooseberries" were in full season, when a correspondent sent the following " Royal Rules" suggesting their general adoption. I read them through, and saw in them so many "mannerisms" to be avoided by players that I strongly recommend every player to read and lay each rule to heart, and studiously avoid bringing any one into practice if they value the etiquette of the game.

By Hector Rosenfeld.

1. — Always impress your adversary with the belief that you have beaten celebrated players. It will fill him with a wholesome awe, which is a great advantage.
2. — Lead off with P—K4 with careless assurance. It will set your opponent thinking, and it is a move that has won many games.
3. —Always attack your adversary's Queen when you can. You may waste a move, but it will worry him, which is always advisable.
4. — But when your Queen is attacked regard the move with contempt, and reply instantly with an utterly irrelevant move. This will probably lead to the suspicion that you are planning a Laskerian combination, beyond the discernment of your antagonist, who will accordingly decline to capture the Queen.
5.— When, through an oversight, you have lost a piece, any hesitation in making your next move may be fatal. Therefore answer quickly, keeping up the impression in your adversary's mind suggested in advice 4.
6. — Never resign until you are mated, and then induce your antagonist to let you take back the last five or six moves ; you may then perhaps win.
7. —When your opponent's game is quite hopeless, let him try all the moves at his command ; this will give you a reputation for liberality.
8. — Finally, check whenever you can—it may be.