Easy Tsumeshogi Problem for Beginners - #047
The diagram shows a three-move tsume(checkmate) problem. It's your turn. You have a kNight in hand. What should you do first in order to use the kNight in hand effectively? The answer will be found in the comment.
It's recommendable to replay the answer line using your own shogi board and pieces. If you do not have them, the following pages might be of help;
Please refer to the article about the shogi notation in Wikipedia, if necessary linked below.
- Shogi Game notation(In Wikipedia)