Easy Tsumeshogi Problem for Beginners - #049
The diagram shows a three-move tsume(checkmate) problem. It's your turn. You have a kNight in hand. Which should you do first, to move the Rook or drop the kNight? The answer will be found in the comment.
It's recommendable to replay the answer line using your own shogi board and pieces. If you do not have them, the following pages might be of help;
Please refer to the article about the shogi notation in Wikipedia, if necessary linked below.
- Shogi Game notation(In Wikipedia)