Openings for Development

Sep 24, 2016, 7:13 AM |





Black has a few responses to this that are worth knowing a bit about.


1.e4 e5 

2.f4!? The King's Gambit


I suggest the King's Gambit for white. It is the most aggressive opening and it is one of the most exciting. It is risky but it is risky for both sides and it is the opening white is most likely to get to attack with. 

Example Games


Bit safer way to play (the above way is fine and fun to play but it's a bit scary to sacrifice two pieces sometimes)
Before clicking on this link to a really nice article on an absolutely awesome game, try to find the finish to that game first (white to play and force mate in two!)
Black can decide not to take (decline) the f4 pawn with 
1.e4 e5 2.f4!? Bc5!?
What not to do as white :
instead white should plan to get rid of that annoying bishop on c5 with Nc3 then Na4
 1.e4 c5 - The Sicilian Defence
                                                              2.d4 cxd4
                                                              3.c3!? The Smith Morra Gambit
I recommend the Smith-Morra Gambit. If black takes the pawn sacrifice then white gets lots of open lines and development. If black declines it then white still has a nice position and puts his pieces in the middle.
White to play and find a good move that makes black's king have to move? [Warning : Hard puzzle, even getting the first move is good! If you get stuck press the "?" button and it will tell you the answers. Make sure and do that after you have solved the puzzle as there will be annotations.]
In the game black did not take the knight, instead playing Kf8 (I actually stumbled into this position as black in a tournament game but as I won that game by luck I won't be showing it!)
Black has the option of declining the pawn and carrying on with development:
1.e4 c5 2.d4 cxd4 3.c3 Nf6!?
White gets a nice space advantage with his e5 pawn and he can eventually use that to start an attack on the kingside (the game should be even but white has it easier in my opinion).
French Defence
1.e4 e6 This is the french defence. Black lets white have the centre then counterattacks.
Look at this article by a Grandmaster (one of the best players in Russia!) on a really easy way to play against the french.
It's not worth trying to learn something complicated against the french as not many people play it and this line leads to fun positions that are fine for both colours.
Against other stuff just play 1.e4 2.d4 and put your knights on c3 and f3 and play chess - a lot of these other lines aren't bad, they just make it easier for you to play your first ten moves or so and get castled - whereas the stuff you  are going play puts white under pressure from the start!
About 90% of your opponents are going to start their game with 
Against 1.e4 I recommend 1...e5 . It's a move that's stood the test of time, all the top players play it a lot and it leads to interesting positions. Some example games:
Ruy Lopez : Marshall Attack
Italian Game : Two Knights variation
 Solid way for black to play
Exciting way to play
Really exciting bit of Traxler variation - when white tries Nxf7
What should Mikhail Tal have done? (Forced mate!)
 King's Gambit from Black's Perspective - Falkbeer Counter Gambit
1.e4 e5 2.f4!? d5!? 3.exd5 e4 
Another cool game in the Falkbeer Counter Gambit, this time with white playing 4.d3 which is a better move than 4.Nc3
So what should white do against the Falkbeer Counter-Gambit - after all we play the King's Gambit as white so we don't want to hear that our favourite opening is ruined!
Answer : This game. White won because he is a grandmaster whereas black is a really good player but not as good as a grandmaster. The position is equal after Qe7. There are quite a lot of things that we haven't really covered much in this game like King being good in the endgame but we are going to start studying endgames soon!
The Scotch
1.e4 e5 2.Nf3 Nc6 3.d4 This move defines the Scotch 
 Black against 1.d4 we play the Benko Gambit
1.d4 Nf6 2.c4 c5 3.d5 b5!? is the Benko Gambit
This is a different way of playing from 1.e4. It's just as good but it's less tactical and exciting. This is probably why it's less common, especially amongst kids. 
Black in this game won the Fide World Championship at one stage, and white is a grandmaster too - the Benko is a very dangerous opening to face!
Black is fine and sometimes even better in a Benko gambit endgame with just rooks, even though he is a pawn down! This is a really good article that explains the Benko pawn structure pretty well: 
Against other stuff just play by the development rules - pawns in the middle, knights towards the middle and castle quickly like in this game that we have looked at :
This was a lot of stuff and it's hard for you to know what to remember.