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Windmill

A windmill is a tactic where a series of checks is made repeating the position, but unlike a perpetual check (which leads to a draw) with each repetition of the position a material or positional advantage is obtained.

for example:

 

 

 

 

 

 

 

 

 

 

as you can see, white made a series of repeated checks and black couldn't do anything about. The knight went on a merry trip arround the board capturing several peices and winning the game.

 

 

 



 

This sort of technique can also produce lovely checkmates, such as the one in this postion:

 

 

 

 

 

 

 

 

 

 

  

 

 

written by Blackadder 11/04/08


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