h5
Unorthodox but fine. Most players bring out their lion on the first move. Playing pawn first usually transposes into something normal, but it gives a small move order advantage to the opponent, who is allowed more choice in the type of game played than they otherwise would have. It's not a big deal against anyone not really strong.
Also a note about notation. Unlike in chess, the pawns are specified. And it goes number, then letter. Number-number is also fine.
As long as you give proper attention to your lion, it should be untrappable. Its influence is well worth getting it involved. I wouldn't say that chu shogi is very tactical. At low levels, perhaps it is. But the way I see it, chu shogi is clearly a brilliantly balanced, heavily strategic game. Clever strategic play will get you much further than attempting tactical shots, in the long run.
In Japanese notation, which we should consider default notation due to the game's origin, all the board games use numbers for both file and rank. Arabic numbers (1-12) for the files, Chinese numbers for the ranks. In the early part of chu shogi's history, they didn't use Arabic numbers for the files, but rather the 12 symbols of the earthly branches (子,丑,寅,卯, etc).
One more thing. The abbreviation "L" is normally reserved for the 香車 "lance". I don't mind if you want to use that to mean the lion. In fact, the one-letter-per-piece system I've been trying to push uses just an L for the lion, while the lance uses an I (for "incense"). Normal western notation describes the lion with "Ln".
Good. You defended the go-between.
Notice how playing your lion next to the first 5/8 pawn pushed limits your options. That's why I normally would advise that the lion not be next to the first pushed pawn, so it allows you to delay pushing the closer one as long as necessary in favor of more dynamic development.
My signature horse move...
The first goal as a beginner, after learning the rules, is to get comfortable with your lion. So many options reveal themselves once you know how to effectively use a lion.
Why don't you take a look at some of the active/finished games to get a feel for strategy?
Right now, I'm reducing your useful moves in the middle ranks.
Interesting. That's quite a committal move, since it blocks your left silver. It allows your left gold a square to advance, or potentially your left dragon, but the silver being hampered is definitely not pleasant.
Normally, I'd try to get my silver clear of that square, before jumping the kirin across. In this position, I know it'll be difficult for you to properly develop on your left side, so that becomes an area of interest.
If you try to quickly build up your left front line to compensate for this, that'll give me plenty of time to gain a stranglehold on the central files.
One of your main goals in the very beginning should be to control key squares in the middle ranks. This is best done by bringing out 1 or 2 big pieces (usually horses) to assist your lion.
About the kirin move: you may be interested in BT-7k to resolve the structure. It's a fair solution that doesn't compromise much. Some care must be taken around it, but I don't think it's so bad - definitely better than many other options.
This is an unrated, untimed game. Since this game is for teaching purposes, spectator contribution will be allowed (short of suggesting moves).
@ericyancovid has the first move.