in my opinion, all you said is cool, except the last thing you said a bout pawns.
pawn and berolina should be the same as soldier, but less than stone general and all them less than sergent.
in my opinion, all you said is cool, except the last thing you said a bout pawns.
pawn and berolina should be the same as soldier, but less than stone general and all them less than sergent.
in my opinion, all you said is cool, except the last thing you said a bout pawns.
pawn and berolina should be the same as soldier, but less than stone general and all them less than sergent.
in my opinion, the soldier is the weakest pawn
I think that the 4pc point system is too rigid - all pieces are situationally worth points - so if it is possible I think that there should be some point adjustments that vary depending upon the custom position.
1. there should be fractional points like 1/2 of a point
2. whoever makes the scenario should be able to decide how many points a piece is worth -like in the general puzzle you could make a queen 1/2 of a point because it can't do anything and that would make for some interesting scenarios like the wazir is worth 100 points or something like that.
3. pawns should be worth points based on how far away they are from promo and how many points the game designer has assigned to the most valuable piece they can promote to, an example is if a pawn is one square away from promoting to amazon it is worth much more than a knight. it should be worth like 10 points.
4. the fairy pawns like the Seargent should be worth more than the normal pawn and the soldier should be worth less
in my opinion, all you said is cool, except the last thing you said a bout pawns.
pawn and berolina should be the same as soldier, but less than stone general and all them less than sergent.
in my opinion, the soldier is the weakest pawn
yes I am just trying to say that all pawns are not created equal
I said fairy pawns like the Sargent should be worth more than a normal pawn and the Seargent should be worth less [than a regular pawn]
I think that the 4pc point system is too rigid - all pieces are situationally worth points - so if it is possible I think that there should be some point adjustments that vary depending upon the custom position.
1. there should be fractional points like 1/2 of a point
2. whoever makes the scenario should be able to decide how many points a piece is worth -like in the general puzzle you could make a queen 1/2 of a point because it can't do anything and that would make for some interesting scenarios like the wazier is worth 100 points or something like that.
3. pawns should be worth points based on how far away they are from promo and how many points the game designer has assigned to the most valuable piece they can promote to, an example is if a pawn is one square away from promoting to amazon it is worth much more than a knight. it should be worth like 10 points.
4. the fary pawns like the Sargent should be worth more than the normal pawn and the soldier should be worth less
number 2 would be too hard for CGA's (custom game admin) to do. cause there's like 50 ncps (new custom position)
I think that the 4pc point system is too rigid - all pieces are situationally worth points - so if it is possible I think that there should be some point adjustments that vary depending upon the custom position.
1. there should be fractional points like 1/2 of a point
2. whoever makes the scenario should be able to decide how many points a piece is worth -like in the general puzzle you could make a queen 1/2 of a point because it can't do anything and that would make for some interesting scenarios like the wazier is worth 100 points or something like that.
3. pawns should be worth points based on how far away they are from promo and how many points the game designer has assigned to the most valuable piece they can promote to, an example is if a pawn is one square away from promoting to amazon it is worth much more than a knight. it should be worth like 10 points.
4. the fary pawns like the Sargent should be worth more than the normal pawn and the soldier should be worth less
number 2 would be too hard for CGA's (custom game admin) to do. cause there's like 50 ncps (new custom position)
and players would have a hard time knowing the changing amount of points for a piece/pawn
why could they not make a setting that allows you to change the point value of the peices
cause it's too much coding
why could they not make a setting that allows you to change the point value of the peices
cause it's too much coding
are you programmer? looks like not? it is easy to program, just create some inputs and retrieve the values from that and then put it into the remaining code instead of the default values...
why could they not make a setting that allows you to change the point value of the peices
cause it's too much coding
are you programmer? looks like not? it is easy to program, just create some inputs and retrieve the values from that and then put it into the remaining code instead of the default values...
...
why could they not make a setting that allows you to change the point value of the pieces
cause it's too much coding
are you a programmer? looks like not? it is easy to program, just create some inputs and retrieve the values from that and then put it into the remaining code instead of the default values...
yes at least with the languages I know it is easy to change things like that - it would be kind of hard - but not too hard- to make a variable for each piece's points and give the game designer an input box to change each of the variables.
Nice concept. I think there should be more than just different positions. This will open up more possibilities.
I think that the 4pc point system is too rigid - all pieces are situationally worth points - so if it is possible I think that there should be some point adjustments that vary depending upon the custom position.
1. there should be fractional points like 1/2 of a point
2. whoever makes the scenario should be able to decide how many points a piece is worth -like in the general puzzle you could make a queen 1/2 of a point because it can't do anything and that would make for some interesting scenarios like the wazier is worth 100 points or something like that.
3. pawns should be worth points based on how far away they are from promo and how many points the game designer has assigned to the most valuable piece they can promote to, an example is if a pawn is one square away from promoting to amazon it is worth much more than a knight. it should be worth like 10 points.
4. the Seargent should be worth more than a pawn and the soldier should be worth less