fractional and adjusted points

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Avatar of noahfavelo

I think that the 4pc point system is too rigid  - all pieces are situationally worth points - so if it is possible I think that there should be some point adjustments that vary depending upon the custom position. 

1. there should be fractional points like 1/2 of a point 

2. whoever makes the scenario should be able to decide how many points a piece is worth -like in the general puzzle you could make a queen 1/2 of a point because it can't do anything and that would make for some interesting scenarios like the wazier is worth 100 points or something like that. 

3. pawns should be worth points based on how far away they are from promo and how many points the game designer has assigned to the most valuable piece they can promote to, an example is if a pawn is one square away from promoting to amazon it is worth much more than a knight. it should be worth like 10 points. 

4. the Seargent should be worth more than a pawn and the soldier should be worth less 

Avatar of TheUltraTrap

in my opinion, all you said is cool, except the last thing you said a bout pawns.

pawn and berolina should be the same as soldier, but less than stone general and all them less than sergent.

Avatar of Pika_Pokemon
qwertyPT wrote:

in my opinion, all you said is cool, except the last thing you said a bout pawns.

pawn and berolina should be the same as soldier, but less than stone general and all them less than sergent.

in my opinion, the soldier is the weakest pawn

Avatar of Pika_Pokemon
noahfavelo wrote:

I think that the 4pc point system is too rigid  - all pieces are situationally worth points - so if it is possible I think that there should be some point adjustments that vary depending upon the custom position. 

1. there should be fractional points like 1/2 of a point 

2. whoever makes the scenario should be able to decide how many points a piece is worth -like in the general puzzle you could make a queen 1/2 of a point because it can't do anything and that would make for some interesting scenarios like the wazir is worth 100 points or something like that. 

3. pawns should be worth points based on how far away they are from promo and how many points the game designer has assigned to the most valuable piece they can promote to, an example is if a pawn is one square away from promoting to amazon it is worth much more than a knight. it should be worth like 10 points. 

4. the fairy pawns like the Seargent should be worth more than the normal pawn and the soldier should be worth less

 

Avatar of noahfavelo
Pika_Pokemon wrote:
qwertyPT wrote:

in my opinion, all you said is cool, except the last thing you said a bout pawns.

pawn and berolina should be the same as soldier, but less than stone general and all them less than sergent.

in my opinion, the soldier is the weakest pawn

yes I am just trying to say that all pawns are not created equal

Avatar of noahfavelo

and for that last one "ok I ain't a great spelir

Avatar of noahfavelo

I said fairy pawns like the Sargent should be worth more than a normal pawn and the Seargent should be worth less [than a regular pawn]

Avatar of Pika_Pokemon
noahfavelo wrote:

I think that the 4pc point system is too rigid  - all pieces are situationally worth points - so if it is possible I think that there should be some point adjustments that vary depending upon the custom position. 

1. there should be fractional points like 1/2 of a point 

2. whoever makes the scenario should be able to decide how many points a piece is worth -like in the general puzzle you could make a queen 1/2 of a point because it can't do anything and that would make for some interesting scenarios like the wazier is worth 100 points or something like that. 

3. pawns should be worth points based on how far away they are from promo and how many points the game designer has assigned to the most valuable piece they can promote to, an example is if a pawn is one square away from promoting to amazon it is worth much more than a knight. it should be worth like 10 points. 

4. the fary pawns like the Sargent should be worth more than the normal pawn and the soldier should be worth less

number 2 would be too hard for CGA's (custom game admin) to do. cause there's like 50 ncps (new custom position)

Avatar of Pika_Pokemon
Pika_Pokemon wrote:
noahfavelo wrote:

I think that the 4pc point system is too rigid  - all pieces are situationally worth points - so if it is possible I think that there should be some point adjustments that vary depending upon the custom position. 

1. there should be fractional points like 1/2 of a point 

2. whoever makes the scenario should be able to decide how many points a piece is worth -like in the general puzzle you could make a queen 1/2 of a point because it can't do anything and that would make for some interesting scenarios like the wazier is worth 100 points or something like that. 

3. pawns should be worth points based on how far away they are from promo and how many points the game designer has assigned to the most valuable piece they can promote to, an example is if a pawn is one square away from promoting to amazon it is worth much more than a knight. it should be worth like 10 points. 

4. the fary pawns like the Sargent should be worth more than the normal pawn and the soldier should be worth less

number 2 would be too hard for CGA's (custom game admin) to do. cause there's like 50 ncps (new custom position)

and players would have a hard time knowing the changing amount of points for a piece/pawn

Avatar of noahfavelo

why could they not make a setting that allows you to change the point value of the peices

Avatar of Pika_Pokemon
noahfavelo wrote:

why could they not make a setting that allows you to change the point value of the peices

cause it's too much coding 

Avatar of noahfavelo

 

oh, I was hoping to do a lot of NCPs with that ): ): ): ): 

Aaand     ->     "why"

Avatar of TheUltraTrap
Pika_Pokemon wrote:
noahfavelo wrote:

why could they not make a setting that allows you to change the point value of the peices

cause it's too much coding 

are you programmer? looks like not? it is easy to program, just create some inputs and retrieve the values from that and then put it into the remaining code instead of the default values...

Avatar of Pika_Pokemon
qwertyPT wrote:
Pika_Pokemon wrote:
noahfavelo wrote:

why could they not make a setting that allows you to change the point value of the peices

cause it's too much coding 

are you programmer? looks like not? it is easy to program, just create some inputs and retrieve the values from that and then put it into the remaining code instead of the default values...

...

Avatar of noahfavelo
qwertyPT wrote:
Pika_Pokemon wrote:
noahfavelo wrote:

why could they not make a setting that allows you to change the point value of the pieces

cause it's too much coding 

are you a programmer? looks like not? it is easy to program, just create some inputs and retrieve the values from that and then put it into the remaining code instead of the default values...

yes at least with the languages I know it is easy to change things like that - it would be kind of hard - but not too hard- to make a variable for each piece's points and give the game designer an input box to change each of the variables. 

Avatar of TheRookBuster

Nice concept. I think there should be more than just different positions. This will open up more possibilities. 

Avatar of TheUltraTrap

i am i strange type of programmer. i use an app creating platform where it is easier to program called kodular, but i still contact with a lot of programming concepts. But i also make extensions for that, it means, using java code for giving it more functionality. It will not be so hard to make it.

Avatar of cowaphant

also, bishops, knights, and rooks values all vary depending on position. 

Avatar of noahfavelo

yea