Pawn Endgame: Two Extra Pawns

Show your basic pawn endgame skills by winning this against the very toughest of competition. You are able to make a passed pawn on both sides of the board. When you have one passed pawn, the opponent's king will have to block it from queening, and you will have two main plans for winning: go attack the pawns on the other side with your king or defend the passed pawn with your king, and advance your extra pawn on the other side of the board to make a second passed pawn.

Pawn Endgame: An Extra Potential Passed Pawn

The well-honed ability to convert a pawn up endgame is one of the most useful skills for a chess player. Here, White has an extra potential passed pawn that needs to be put to good use. Go about creating a passed pawn, but be very careful not to let Black block up the position.

An Extra Knight: All Pawns Present

It's time for the pony to prance! Unlike the bishop, the knight does well when attacking targets on more than one color. Don't be afraid to go back and forth with the knight (that's called maneuvering). If your opponent creates a passed pawn, make sure the knight can get there in time to stop it from pushing!

An Extra Bishop: All Pawns Present

Develop your feel for using the bishop without the distraction of other pieces. When it comes to converting extra material in the endgame, activating your king is as important as using your bishop!

Rook vs Knight: All Pawns Present

You've heard that the rook is better than the knight; now is your chance to show it! In fact, the knight is actually superior to your rook for the moment. However, your rook's potential is much greater. Create some open files with pawn trades, and your rook will soon invade and overwhelm Black.

Rook vs Bishop: All Pawns Present

Open files and dark squares are your BFFs today. They are your rook's dominion, and the bishop has no control there. Without letting the position become locked, try to blockade Black's pawns on dark squares so that the bishop cannot defend them.

An Extra Rook: All Pawns Present

Master the rook with this excellent exercise for beginning players. The rook operates well on open files and ranks. Find every opportunity to put your powerful rook to good use!

An Extra Queen: All Pawns Present

Roar! Her majesty is a beast, and you should soon win this position. Activate her quickly and create multiple threats using the queen's long range, and you will soon pick off more pawns.

Queen vs Knight: All Pawns Present

Chivalry is not dead, and the queen is still the knight's superior. However, the knight is the one piece that has a power of movement the queen lacks. In fact, if the position were totally locked, the knight might be better than the queen. Never let that happen. Seize the center, restrict the knight, and activate your queen. Black's pawns will fall like ripe cucumbers.

Queen vs Bishop: All Pawns Present

Surely you aren't too prim and proper to ask your queen to do some dirty work, like winning pawns. You have three ways to do that: attack two pawns at once (or one pawn and the enemy king), make it so that one of their pawns can't move (For example, block it with your pawn.) and then attack it, or attack a pawn from directly behind. Then even if it moves, it cannot escape the queen.

Queen vs Rook: All Pawns Present

The rook's just don't know how to zig and zag like the queen. Use that diagonal power to get your queen active early while the rook is still struggling to get out from behind the black pawns. If you can, avoid giving Black's rook open files to create problems for you. Also, don't get mated on the back rank...

An Extra Knight

Show that your knight maneuvers are up to snuff by grinding out this win. Improve and use both your king and your knight. Don't trade pawns unless you are sure you are converting into a winning and more simple, position.

An Extra Bishop

How are your blockading skills? Blockade and win in this endgame as Black runs out of moves against your extra pieces. Remember: With "less" pawns on the board, there is usually "less room for error." Make sure you use BOTH your bishop and king to convert this position. Avoid pawn trades if you can.

Extra Knight vs Extra Pawn

The nimble knight isn't so nimble against pawns on both wings. Accurate technique is required. Activate your king and knight; with each centrally located, Black's king should be dominated and the pawns should fall soon.

Extra Bishop vs Extra Pawn

Do you have a game plan here? Try this! Centralize your king. Then, when your opponent's king steps aside, move your king past him in the other direction. In other words, attack the pawns on the side of the board where the opponent's king does not go. Meanwhile, use your bishop to defend the side of the board where the opponent's king goes. In general, avoid trading pawns if you can!

Knight vs Extra Two Pawns

Your margins are thin here. If you can win against the engine, you'll have no trouble with those pesky humans! Just be sure to activate your knight, then your king, and go to work picking off pawns.

Bishop vs Extra Two Pawns

Show the bishop to good effect here. The bishop influences both flanks and can easily shuffle to create zugzwang. Simply dominate the center and run Black out of moves. Soon your king will infiltrate.

Winning With Knight and Two Pawns v. Bishop

The sisters are strong! The two princesses, soon to become become queens, should advance together. Remember to use your king as an attacking piece, and make sure you don't allow Black to sacrifice the bishop for both of your pawns.

Extra Rook vs Three Extra Pawns

The winning triad here is an active king, an effective rook (look for open files), and a smart, patient approach. Achieve all three and victory will surely be swift!

Morozevich vs Smeets

The illustrious "Moro" is famous for his tactics, but here you need to mimic his endgame technique. White is up a pawn, but to win this game you need a little tactical alertness and good technique.

Bishop Endgame: Converting Two Pawns

Just because the pawns are split doesn't mean can quit! Win by advancing your pawns together and using your king actively.

Knight Endgame: Two Extra Pawns

Two pawns should equal 100% wins. If not, here's the perfect chance to practice! If you get a chance, trade the knights, but do your best to keep plenty of pawns on the board. More potential queens is very helpful to you.

Same-Color Bishop Endgame: Two Extra Pawns

Same-color bishops don't share the drawish properties of their famous brethren: opposite-color bishops so you should have no trouble here! Make patient progress and use the threat of a bishop exchange to force Black's bishop into passivity as you march your pawns up the board. Do be wary of allowing Black to reach a wrong-colored rook pawn draw. If Black sacrifices the bishop at some point and leaves you with only the h-pawn, Black will have a fortress draw by running the king to h8.

Rook Ending: Two Extra Pawns

Can you prove that the maxim, "All rook endgames are drawn," is a lie? You will need good technique. Keep your rook and king active and advance your pawns with patience.

Queen Endgame: Two Extra Pawns

These pesky queen endgames are tough! There are so many checks and perpetuals to watch for! Set up your queenside pawns so that your queen can defend the c-pawn and it defends the b-pawn which defends the a-pawn. Either queen is best placed on a central square. Try to take over that territory. If you can, march your king to the queenside. He'll be safe behind the three pawns while your kingside passers march to the end.