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best opening that fulfils this checklist?

  • #21

    The OP is in a gap year for becoming a physics student. "Play principled moves" might be good advice for a kid, could get a bit boring for an adult with scientific ability. Try different moves see what happens, do computer analysis to tell you supposedly better moves. Derive some principles from these experiments, see if they hold up to the lists of principles provided in this thread. You might find that these lists of principles don't hold up pretty quickly. For example, the Napoleon opening is a perfectly valid "book opening" but doesn't stick to "develop minor pieces first."

    With a little digging you can find it played by IMs to shake up GMs. Unusual openings, that you know and your opponent is unlikely to, might stretch your opponents to breaking point. (My results leaped in Blitz using Kings gambit...)

    "During brief preparation to the next round I suddenly found out that after 1.e4 e5 my opponent, an International master from Bulgaria, liked 2.Qf3. Well, I thought; the intention is rather clear – 3.Bc4 and mate next move! Maybe a little impudent, but still curious plan. Even if Black doesn't blunder the mate, White gets pretty decent play; for example, his queen can go to g3, in order to support f2-f4 after Ne2, and so on."

    https://www.chess.com/blog/VB84/napoleon-opening

  • #22
    Thx mal :)
  • #23

    "...Napoleon opening is a perfectly valid "book opening" but doesn't stick to "develop minor pieces first.  With a little digging you can find it played by IMs to shake up GMs."

     

    The problem with this advice is that the OP is not an IM, and he isnt trying to shake up GM's.  True, there are worse 2nd moves to make, but it still doesnt follow opening principles.  And at the OP's level, principles is what he needs, not shock value. 

  • #24

    Your list of "principles" is also very vague and hand wavy. What do you mean by control? How do you develop your minor pieces toward the center? What do you mean by activity? And so on... If you must give advice why not refer the OP to a decent book explaining these principles properly. If there is one.

  • #25
    Mal_Smith wrote:

    Your list of "principles" is also very vague and hand wavy. What do you mean by control? How do you develop your minor pieces toward the center? What do you mean by activity? And so on... If you must give advice why not refer the OP to a decent book explaining these principles properly. If there is one.

    Do you want someone to move the peices for you too?

  • #26

    1. Nc3 e5 2. Nf3 d6 3. e4 f5 4. h3 fxe4 5. Nxe4 Nc6 6. Nfg5 d5 7. Qh5+ g6 8. Qf3 Nh6 9. Nf6+ Ke7 10. Nxd5+ Kd6 11. Ne4+ Kxd5 12. Bc4+ Kxc4 13. Qb3+ Kd4 14. Qd3#

    No, a database of games is way better.

    What's worse than that?

    A Kingdom For a Horse!

    Very hypermodern. By today's standards.

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