Computer lines are the result of very precise calculations. But it's not necessary here. Black can simply play 10. Qd3 Nd7 (threatening Nc5 winning e4 therefore a better developing move than Be6) 11. Nfg3 Nc5 12. Qd2 h5 (to kick the Ng3) 13. h4 (forced but now it's a permanent weakness) g6 14. Nc1 Bh6 15. Qb4 Qc6. Black will finish development and/or bag e4 with an overwhelming positional advantage : two bishops, space, weak white pawns at h4/e4/c2.
But more attention should be put on the endgame. Black should not drift into a pawn down endgame and definitely not lose this.
I lost this game eventually but did achieve a very favorable position out of the opening. I'm having a lot of fun playing the O'kelly though so I thought I'd share this and see if anyone has any thoughts. I would also be interested to see games from others in this sharp, double-edged, but always fun to play, variation.