I like the kings gambit but I need help on it!
What sort of help?
And on which KG?
Just genral info and, do you think it is a good opening? what is your favorete line of it? anithing. all lines.
chessgames.com is a database of master and/or historical games
it has 7340 King Gambits
3342 of which white wins
2767 of which black wins
1231 of which are draws
4908 are KGA of which white wins 2194 and black wins 1912
2432 are KGD of which white wins 1148 and black wins 885.
(the numbers above only represent the database and shouldn't be used to make any blanket conclusions about the opening itself.)
All the above links lead to a sub-list of those games from oldest to latest, each of which can be clicked on and played through. One good way to learn an opening is to see how the masters play them. That way you not only see book moves, but you also learn why some moves aren't very good.
What the KGA and KGD acronyms are for ?
This is really childish.
jkor, the King's Gambit is 1.e4 e5 2.f4
If Black accepts the pawn (2...exf4) we enter the King's Gambit Accepted (KGA). If Black declines the pawn (anything else) we enter the King's Gambit Declined (KGD).
Here's an illustrative game that shows how tactical and interesting playing the King's Gambit can be! (Bonus points if anyone recognizes it)
Off course. I'm sorry, probably it was a very inconsequential question, but english acronyms really drive me crazy.
Thank you very much, anyway.
What about the Falkbeer countergambit?According to chessgames.com it has the following record:
white wins: 39.2%
black wins: 43.5%
Singa, you are a chess coach with years of experience teaching and playing. And batgirl is an experienced chess historian. You both have interesting viewpoints and info that everyone could benefit from. I wish the personal conflict could be settled somehow. Hmm... maybe a batgirl-Singa match is not such a bad idea.
I actually think it's great you ask your students to study Morphy. Long ago I played quickly through many of his games for ideas, but now I'm studying them more slowly to improve my calculcation skills. They're a veritable goldmine. And yes, a similar effort would also help chesscrazy learn about the King's Gambit!
I teach the KGA to my students. I don't stress lines of play, but instead I try and teach what idea you are trying to achieve when play a particular opening. With that in mind, I tell my students the King's Gambit has 2 goals:
1.Domination of the centre.
2.Focus all your pieces on the square f7!
"What about the Falkbeer countergambit?According to chessgames.com it has the following record:"
jkor, It would seem on the surface that the Falkbeer has a good record against the KG. I think one has to be careful about winning %'s from a database, particulary one like chessgames.com's where the games are hand-picked. The percentages are precise for the games in the database, but may not reflect games in toto. Many games, such as Morphy's for example, might be instructive, but one-sided. Also, I think at different skill levels certain openings and defenses may have different results. The Muzio (or even the KG in general) might be very effective at mid-level, but less so at higher levels. I, personally, find it harder to play against the Cunningham defense more so than the Falkbeer, so there could be individual differences whereas certain opening variations are more effective against one person, but less so against another person of similar skill. Mostly, the KG is a fun opening, especially for white. Even without considering all the beautiful tactics, white asserts immediate pressure on the center with it's wing pawn and poses problems for black to solve. White, on the other hand is forced to play sharply, on the edge.