Bulldog with Witch - captaintugwash vs rychessmaster1 (unrated - 1. f4 g5)

rychessmaster1
Ick, if I only had h5 on the board already. Looking like I’m one move too slow now
rychessmaster1
Gd4 last resort I think
captaintugwash

I'd have played a reluctant Gd6

captaintugwash

Gc6 even

captaintugwash

35... Gd4 36. axb6

rychessmaster1
Gc3
rychessmaster1
Actually I resign. You are right I should have played Gc6
captaintugwash

Yeah it's pretty much hopeless for you here.  You win the witch, but not before I trade pawns on a7, leaving me a knight up vs a solitary pawn. 

Gc6 would've kept things interesting, but I still think I'm comfortable. Your guard isn't able to join the attack any time soon, while I have the luxury of being able to give up material to deal with your pawn advantage.

 

Good effort though, I respect the knight sac. Thanks for the game.

captaintugwash

So are you satisfied that 1. f4 is not an inaccuracy? Or do you think you could have gained an advantage in the opening with other moves?

rychessmaster1
No, I’m not. I think I was fine until I blundered the endgame
rychessmaster1
Ask tomato himself. He knows the opening better than I
captaintugwash

It was around 0= until I captured your witch for two pawns. I think that exchange was better for me, with all the power still on the board the witch is clearly worth more than two pawns. It ultimately forced you to make an ambitious knight sacrifice. I think I'm always better after that, but I can easily blunder into an endgame where you can promote a pawn, so I do think it was worth trying.

captaintugwash

php5oYA7t.png

This was a turning point. I still feel I have the edge here, but 37... Gd7 just gives up a pawn. 38. Re7 might seem like a problem for you, but Ri8 deals with it and my rook will soon retreat so it can be active elsewhere, since it's not doing a lot on e7 other than tying your rook down. 

If you play 37... h6 you have a solid defensive structure and I'm not winning any pawns any time soon. Ok you're not really making any progress, but it's hard for me to make progress too and I can easily make a mistake. I guess you missed that I can win b4. That's why I thought you were hasty, you took like a minute to play Gd7, and I already knew it wasn't good.

captaintugwash

phpJ85qIP.png

I think 35... Gc6 looks like the only move you have here, it keeps an eye on b6 while also breaking the potential fork. If you don't play Gc6, then 36. Gg1 is giving you a problem that will end with the guard/knight trade, something you really can't afford.

35... Gc6 36. Gg1 Rc1 37. axb6 axb6 38. Nd3 Rc3 39. Ne5 Gc5 40. Nf7 and I'm winning a pawn. So I'm certainly in good shape here, even after Gc6,

34... Rf1 wasn't a great move, probably Rc3 is better but I haven't looked at that in depth.