10/6/2011 - Converting in Efficient Manner

  • #41

    A relatively easy sequence but some players may make the error of 2. Rxh7, thus allowing black to draw.

  • #42

    interesting

  • #43

    excellent illustration of how to avoid forced draw and win the game(not killing black's rook with white's rook)

  • #44
    You have solved this problem!
    3. Rh8+
  • #45

    nice...

  • #46

    simple puzzle

  • #47

    nice

  • #48

    good one!

  • #49
  • #50

    good

  • #51

    You Pawn Broker you...

  • #52

    i like it

  • #53

    Beautiful.  After 1. Kc6, black cannot move his king; he must move his rook.  Unless he can do something about it, pawn to d7+ will be checkmate.  There are two ways black can "do something about it" i.e. be in a position to capture the white pawn at d7.  However, whichever one he chooses (... Rxh7 as in the daily puzzle or Rd8) leaves black vulnerable to mate from a queen or rook at h8. 

    Not counting delaying interpositions by the black rook, I see two alternative lines if black chooses the 1. ... Rd8 approach.
    1. ... Rd8, 2. cxd8=Q+   Kxd8, 3. h8=Q#
    or
    1. ... Rd8,  2. h8=Q    Rxh8,  3. Rxh8#

     For white a less efficient, but still effective line would be:
    1. ... Rd8,  2. d7+   Rxd7,   3. h8=Q+   Rd8   4. Qxd8#

  • #54

    easy

  • #55

    Nice puzzle.

  • #56

    if we all think its too easy then make some suggestions, as our friend says, its good for learning Smile

  • #57

    easy

  • #58
    rule of thumb,to promote or in this case win,position King in front of pawn.1,Kc6,black had only one piece to play,Rh7,2,pd7...R8#
  • #59

    :)

  • #60

    easy

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