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11/21/2017 - Open Season

  • #141

    is not hard

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    is very easy

  • #142
    [COMMENT DELETED]
  • #143
    [COMMENT DELETED]
  • #144
    [COMMENT DELETED]
  • #145

    COMMENT UNDER REVIEW

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  • #146
    chessicAngel wrote:

    Yes, 5. Qe7! is a mating net but no check. I always have problems to calculate unforced moves. There are so many options then...

    Maybe also 5. h4 followed by 6. g4# works.

    Ok, 1. Nc3+ is checkmate in six. Thank you!

    In blitz the length of a mating line might decide the game. I often don't find the fastest way and lost sometimes on time forfeit...

    For me, the length of checkmate can have the opposite effect in blitz: I could find an obscure mate in 3 and burn a minute of my time or find a familiar mate in 4 and only use about 15 seconds. Thus, in fast chess, if I see a line that is just obviously winning, I will go for it right away. All of this, however, ultimately depends on the position.

  • #147

    cry.png

  • #148
    chessicAngel wrote:
    Brunnhilde wrote:

    Instead of 5. Qf7+, White should play 5. Qe7 followed by 6. g4#. If Black tries 5. ... g5 then obviously 6. Qe6# does the trick. In my opinion, the length of the mate does not matter (though its practicality and aesthetics do matter); a win is a win. I again am not a supporter of Occam's razor, but this is merely my point of view.

    Edit: Ah, I missed that @KeepCalmAndCovfefe found the 5. Qe7 line and replied first. Good find!

    Yes, 5. Qe7! is a mating net but no check. I always have problems to calculate unforced moves. There are so many options then...

    Maybe also 5. h4 followed by 6. g4# works.

    Ok, 1. Nc3+ is checkmate in six. Thank you!

    In blitz the length of a mating line might decide the game. I often don't find the fastest way and lost sometimes on time forfeit...

     

    Usually it is the complexity rather than the length.  Wasting time to find a 3 move mate when there is a mechanical 7 move mate is the perfect example of why these problems are NOT testing anything chess related, rather some artificial aesthetic.  This is most perfectly shown when a longer mate which begins with a capture is rejected -- beginning with a capture when shown a board with no history is by far the most sensible route (in case of 50 move or repeated position draw risks).  The fabricated aesthetic begins to trump practical chances.  #headexplodes

  • #149

    1. Ng5+ Kd5 2. Qb7+ Kd4 3. Nf3#

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