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too easy . lets have some mate in 4 at times
simple but good
Whenever you are confronted with an eeaaasy position like this you can raise the difficulty level by putting yourself into the position of playing a blitz game and having only 10 seconds left on the clock - you'll be amazed by the truckloads of blunders you come up with...
demonstrates positional power of pieces and team work
Doesn't anyone ever notice how it always is the <1300 rated ones who goes "easy"?
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Why does white not move the king to c6 as the second move and then follow up with the pawn for checkmate? Does that not provide the fastest checkmate in 3 moves?
At first look you may have not noticed that the puzzel ended with checkmate.
Thanks for posting it.
I could almost do this one with my eyes closed.
Well, based on the title "Endgame Principles" I immediately played 1.Bxh5 when after 1...gxh5 2.Kxf5 h4 3.Kg4 Black's kingside pawns fall and then it is a simple march with the king back to the Queenside. To me that is a position-based "principle".
The actual solution - elegant as it is - seems more of a trick than a principle.