1/10/2012 - Endgame Principles

  • #41

    too easy . lets have some mate in 4  at times

  • #42

    pawn power

  • #43

    easy

  • #44

    simple but good

  • #45

    Whenever you are confronted with an eeaaasy position like this you can raise the difficulty level by putting yourself into the position of playing a blitz game and having only 10 seconds left on the clock - you'll be amazed by the truckloads of blunders you come up with...

  • #46

    demonstrates positional power of pieces and team work

  • #47

    quick end

  • #48

    Doesn't anyone ever notice how it always is the <1300 rated ones who goes "easy"?

  • #49
  • #50

    EASY

  • #51

    too easy..........

  • #52

    easy

  • #53

    good one..!

  • #54

    Why does white not move the king to c6 as the second move and then follow up with the pawn for checkmate? Does that not provide the fastest checkmate in 3 moves?

  • #55

    Why does white not move the king to c6 as the second move and then follow up with the pawn for checkmate? Does that not provide the fastest checkmate in 3 moves?

     

    At first look you may have not noticed that the puzzel ended with checkmate.

  • #56

    Easy.

     

    Thanks for posting it.

  • #57

    Very easy

  • #58

    I could almost do this one with my eyes closed.

  • #59

    pawns.......huh

  • #60

    Well, based on the title "Endgame Principles" I immediately played 1.Bxh5 when after 1...gxh5 2.Kxf5 h4 3.Kg4 Black's kingside pawns fall and then it is a simple march with the king back to the Queenside.  To me that is a position-based "principle".

    The actual solution - elegant as it is - seems more of a trick than a principle.

or Join

Online Now