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4/16/2010 - Mate in 4

  • #121
    rundmb wrote:

    4. Nd1#

    wow! That's a brutal position for black to be in.

  • #122

    I did not solve the puzzle - did not get a mate in 4.  I still thought it would be a forced mate if I started out with Rd1+ and moved my bishops to control the adjacent diagonals (g1-a7 and f1-a6) as hensly97 and showhare did.  However, I found that black was able to maneuver his king behind queenside pawns, and put up a good enough battle to avoid mate.  Black's key would be to move 1. ... Kc5
    (not 1. ... Kc4, as played by both hensly97 and showhare).   There might still be a way for white to force a mate, but I did not find it.  (along the way, I traded the white knight for one of black's rooks, but it allowed the black king to get "unbottled," and white's material advantage was less effective than I had hoped.)

  • #123


  • #124

    i'd take the queen out first, cuz he still can't move the night, then i would get a much more interesting mate

  • #125


  • #126

  • #127

  • #128
    conghanwei wrote:



     Learn how to use the game editor to design a puzzle that's presentable, also one shouldn't have to guess the first move Laughing 

  • #129

    there are alternate mates depending on what black does, but it doesn't seem to matter.
  • #130

    Not easy

  • #131


  • #132

    good one.

  • #133

    wow very nice, at first i didnt really want to sacrafice the castle but it worked out in the end :)

  • #134

    the second!!!!)

  • #135

    This one was hard for me to see at first.  Thank you for the puzzle.  Smile

  • #136

    pretty hard for me ^^

  • #137

    primitive...Tongue out

  • #138


  • #139

    Way of a Grandmaster!

  • #140



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