6/1/2012 - Georgiadis-Nikoleris, Athens 2002

  • #281

    awesome puzzle, the most difficult this is 2000 level

  • #282

    oscar12345 should be deleted and locked up

  • #283

    After 2.Ng4. Black King MUST move to h8 to unpin his g7 pawn, else 3.Rxh6#

    3. Nxh6 threatens:

    3. ... gxh6,  4. Rxh6#   or
    3. ... Kh7,   4. Nh5#  .... so, Black plays
    3. ... Bh7  -- Now 4. Nh5 or other movement by the Knight is not a discovered checkmate.

    So now white goes for a "smothered mate"

  • #284

    i totally agree with asokanelson

  • #285
    Sarath415 wrote:

    I faced a bunch of questions as I tried to analyse this game from the Black player's point of view. Does anyone else seem to feel that the Black's moves were meaningless to certain extent or am I the dumb fellow here?

    1. After Rh3, I think i would be better to move Qd8, for the queen can be expeccted to be of more use than the Bishop. Does anyone think otherwise?

    2. Even after Ng4, where a defeat looks imminent for the Black, why Kh8,  bcoz it is gonna corner the King, who is already in trouble..?

    3. After the knight takes the Bishop, why not kill the Knight with the pawn on g7?

    1. Rh3 Qd8 2. Rxh6+ Kxh6 3. Qg6#.

    1. Rh3 Be4 2. Ng4 threatens immediate 3. Rxh6# so 2...Kh8 unpins the g-pawn so if 3. Rxh6+ gxh6.

    1. Rh3 Be4 2. Ng4 Kh8 3. Nxh6 gxh6 4. Rxh6+ Bh7 5. Qxh7# or 5. Rxh7#.  Still mate in five.

  • #286
    rxpfischer196004 wrote:

    very nice! but me too! i also have a puzzle guys. here: white to move:

     

    Took me a little bit...Cool

  • #287

    Thank you Bryan681972. That was informative

  • #288

    wonderful

  • #289

    simple

  • #290

    asokanelson, I think oscar deleted all his bad messages...Frown

  • #291
    rxpfischer196004 wrote:

    very nice! but me too! i also have a puzzle guys. here: white to move:

     

    Hey.

    I tried this puzzle (without a program). What about Bb3? Should also win?

    On either axb2 or cxb2 I would play Ba2, so you can't b1Q. Is that a possible solution or am I too blind?

    -d.

  • #292

    3. Qxg7 also wins... >.>  And in fewer turns...

  • #293
    clunney wrote:

    3. Qxg7 also wins... >.>  And in fewer turns...

    If 3. Qxg7+ then 3...Kxg7.  No checkmate.

  • #294

    here some Chess principles ( for the Chess Enthousiastic Smile )


    In the attack on the ( Castled ) King

    one should Consider and think of:

    - Gaining Access ( Forging a Breach in the King's Defences )

    - Bringing up Pieces ( Strenghtening the Attack ) ^

    - Eliminating the Defenders ( Weakening the Defense )

    with Credits to Task Chess Tutor.



    Ofcourse we also take the ' versa ' into account:



    Chess strategies: King safety

    An unsafe king is generally the greatest weakness a position can have.
    Typical elements that weakens the king’s safety:

    1. Any weakness or absence of the pawn shield in front of the king.
    2. Fewer defenders than opposing attackers in the area near the king.
    3. Lack of centre control gives attacking pieces easier access towards the unsafe king.
    4. A king that delayed castling for too long (unless the centre is blocked).

    Tip: Since the safety of the king is so important, it is one of the main principles of chess strategy during the opening stage of the game. The other important principles of chess strategy during the opening is effective development of the pieces and your share of control in the centre.


    With Credits to Chess Knights from FaceBook.


    http://www.chess-strategies-tactics.com/chess-strategies

  • #295

    wow, thanks!

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