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List of endgame principles

  • #1

    The main chess endgame principles:

    1. Get your king close to the action – ideally in front of your own pawns.
    2. Cut the enemy king off from the action when you can.
    3. Rooks should be placed behind passed pawns – your pawns or your opponent’s pawns.
    4. Advance your good pawns to increase your chances of creating a passed pawn.
    5. Attack your opponents weak pawns to force your opponent’s pieces into defensive positions.
    6. Place your pieces on squares where they restrict the mobility of your opponents pieces.
    7. If you have a material advantage, it is good to exchange pieces but keep pawns. Exchanging pawns increases your opponent’s drawing chances. The less pieces there are on the board, the more important the pawns become.
    8. If you have an advantage, you should leave pawns on both sides of the board so that your opponent will be forced to defend on both sides of the board.
    9. If you have one bishop, put your pawns on the opposite colour squares – this way you can control squares with your pawns which the bishop can’t control.
    10. The bishop pair (two bishops) are usually very powerful in the endgame, possibly worth at least an extra pawn.
    11. The best piece to block a pawn with is a knight. This is because the knight also attacks the squares from where other pawns can protect the blocked pawn.
    12. Passed pawns should be pushed forward and supported by all your pieces. Remember – promoting a pawn can often be as good as checkmate since you will be able to force a win with a new queen.
    13. Passed pawns on the edge of the board is a key advantage since you can use it to distract your opponent’s pieces (or king) away from other targets.
    14. A bishop is usually slightly better than a knight when the action is on both sides of the board. However, when the pawns are only on one side of the board, the knight can be more useful since it can reach both the light and dark squares.
    15. Bishops on opposite colour squares tends to often lead to a draw even when one player has an extra pawn or two.
    16. Create threats on both sides of the board. This may cause your opponent’s pieces to become overloaded with defensive tasks and give you an opportunity to promote a pawn by a tactical combination.

    more endgame tips here - 

  • #2

    Mostly true (some of them are not always true).

  • #3

    Well yes, principles are not always true - only most of the time.

    But like some guy said - you have to understand the principles before you can know when to break them

  • #4
    Louis-Holtzhausen a écrit :

    Well yes, principles are not always true - only most of the time.

    But like some guy said - you have to understand the principles before you can know when to break them

    Viktor Korchnoi is the one.

  • #5

    See Kramnik's virtuoso in the endgame.

    A miracle move from World Champion Vladimir Kramnik, sacrificing his Bishop in the endgame to break through his opponent's defence

  • #6

    I am not the best endgame player, so this was informative to me, thank you!

  • #7

    It's always good to review this type of thing.

  • #8

    I found rooks significant in the endgame. Many a times, I successfully checkmated the opponent king with two rooks.

  • #9

    'there is no endgame if you are a middlegame master, and no opening too!' those are simple childish combinations even though they can impress.


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