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A game that I played as black. I was lucky to get a draw out of it as white missed an opportunity to be in a strong position at the end. I could really do with some input on why this game got away from me so quickly and whether there were any missed tactics. Something must have gone wrong in the opening for me.
As with the last game, I have not used the computer analysis but added my own thoughts - I struggled - it was quite a boring game as I was always on the back foot
Lack of endgame knowledge was obvious in this game.You had winning positions at least a couple times(maybe there were more) and you manage not to win either.Not something to be happy about.You don't know how to handle your king , the queen and how to advance a passed pawn in the endgame.Very serious deficiencies.
You didn't know the opening but your talent (I believe you are indeed talented) kept you alive.Then you missed some typical tactics.That was more lack of experience than anything else.Yes, I know, you have played thousand of games but how much you have analysed?My guess is , less than 50.All the others are like not played at all.
I didn't do any comments in the opening because I think you must pay attention to the tactics that help stay alive after 9.e5.These are very typical things that appear a lot in similar positions. If you decide to remember only one thing from this game , it has to be this( learning one thing at a game is huge).
If I was you I would do something about endgames.Seems to me that you don't know even the basics King + pawn vs King positions.Am I wrong?
I am now wondering if i should have played 8... Nf7 instead of 8... Ng6.
Valid point about 9... h6 and thanks for the variation. As mentioned previously always reluctant to move king protector pawns but in this case it was necessary to do so.
Can you expand on why move 29... Rd6 is better than the move I played 29...Rd7 ?
I obviously missed the chance to promote the c pawn later in the game. It just wasn't clear how I could do this. Checking the king makes it clear now but I didn't see it at the time.
Endgames are not my strongest point I agree - I am still working through my book. However I do know the basic King+pawn endgames and this position didn't look like any of these that I know - I was happy enough to scrape a draw at the time!
I still don't see it to be honest without cheating and firing up the engine. Is it obvious to everyone else how to win after move 47?
I will start with the endgame.
Advancing the king to f4 was clearly white's only chance , if there was any, to win the game.That was enough.
When I played the move on the analysis board I wasn't sure if it was winning but I was sure that it was black's best option.I think any player who has studied endgames(or who is experienced enough) would tell you that.The basic principle is that you want to advance your king is much as possible and you want to restrct opponent's king as much as possible.
About 29...Rd6 I didn't see anything concrete.Just some general ideas with attack on g2 with Rg6 and f3.Now I see the position better it is obvious that there isn't anything winning but I still believe it was your best chance.I will give a sample line.
This is a draw but not an easy one.Black has to be careful and endgames like this are never played accurately by the defender so there are a lot of winning chances if you can play reasonably good.
If you want to accept the gambit (objectively good) then you want to use the bishop. The reason is that after white plays c3 you can retreat the bishop to a5 pinning the pawn, where d4 no longer works out as well.
Generally it is not a good idea to take the gambited pawn with the knight. It's better to take with the bishop if you want to accept the gambit. I think that is where you went wrong. Try playing games like this with taking with the bishop instead and make your opponent work for a dynamic position after gambiting a pawn or two. You should be aware of the common traps to this opening. I suggest you look at YouTube to shed some light on that subject.
Btw, this opening is called the Evan's Gambit.
You were lucky to draw the game. Your opponent had the upper hand for most of the game until he blundered a piece and even after that blunder, material was even. You had a passed pawn but you failed to promote it.
So, your mistakes:
1) opening(you lost a piece)
2) middle game(you lost an exchange and won a piece)
3) end game (you failed to promote the passed pawn).
1) Learn a defence against Evans Gambit.
2) check the checks and threats(not just yours but opponent's also)... not just in the present position but also in the position that will arise after your move.
Thank you Areliae and Daybreak. This was a new opening for me - or at least one that I wasn't sure how to play against. Taking with the bishop a much better idea, thanks for helping.
Cheers Ash, that's why they call me Lucky Dan
Definitely looking into how to defend the Evans Gambit , some good advice given, and annoyed at myself for not getting the pawn home in retrospect. Had this been a standard game I think I would've given it more thought but under the live conditions I just didn't assess it properly. Disappointing.
Now that I have a few more moments, I'll do a deeper analysis. I'm trying to work on my evaluation and study skills anyway.
Your BIGGEST mistake in this game was 10...0-0. You could've had a worse position, but saved the piece with 10...h6 or even 9...h6. I believe you should focus on learning one thing really really well from this game. Fix your biggest error in thinking, TACTICS. Go to move 9 or 10 and stare at that position until your eyes bleed. Don't just know the variation, but play it out in your head over and over again until it becomes automatic. The problem with analysis tools these days is it's too easy. You need to force that lesson in with a great amount of effort.
P.S. DeirdreSkye had some great variations, which I kept for convenience. Thanks!
P.P.S. My first time adding a board. I apologize for grammatical mistakes or sloppy presentation, but I'm not changing it now .
Dan , just block this guy , he never says anything helpful or constructive.He just says a nonsense in every topic.
Thanks Areliae - very useful thoughts in your version. No need to apologies for anything, you are helping me out mate.
Go to move 9 or 10 and stare at that position until your eyes bleed. Don't just know the variation, but play it out in your head over and over again until it becomes automatic. The problem with analysis tools these days is it's too easy. You need to force that lesson in with a great amount of effort.
Good advice, I should not be missing defensive tactics like this - I will review and review...
DS, the Zebra has been blocked lol
you were dead won in this postion, you needed to play 34...Qd2, and you win was inevitable.
...Qd2 Qxa5 would still be annoying. The pawn is pinned and whilst you can certainly unpin with a check, white has annoying checks in the air. There are certainly easier ways.
Thanks guys, previous posts have suggested Qd1+ was the correct move to play to allow black an extra move and gain the advantage.
Taking with the knight forfeits the center.
That's what I said, isn't it? Or are you just making sense of my poor articulation?
Clearly you aren't from America, but I agree with ZebraGang, you were down a rook in the middlegame then you had a completely winning position where you could've promoted your pawn.
Thanks LilBoat. This point has already been mentioned and discussed by Deirdre, Areliae and DayBreak.
If you RAR, your rating will improve