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Can't follow the logic in this position

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chesslearning
UpsideDownMate wrote:

I get a ton of these winning positions and I can't navigate my way to a win. I don't know what the thinking process should be.

 

 

 

 

 

 

What was the time limit on this game?

Optimissed
UpsideDownMate wrote:
Optimissed wrote:

Hi, you start to go wrong round about move 10.

10. g3 isn't a particularly bad move but probably 10. f3 is the right move. 

 

Thanks for the comment. I thought black could play gxf3, have an open g file and the potential to launch an attack advancing the h pawn. I guess the answer is to just allow it and make them prove a mate is possible?

Black will quite probably play gxf3 but black has no pieces developed for any attack. White can recapture with the rook or the knight. I would prefer the rook most likely. The other move I liked at that stage is e5 by white. Another try by black after f3 might be Bg5. The only trouble with such positions for white is that white has so many good moves, many of which are winning.

The key to all such positions where the opponent doesn't develop properly but plays the fool instead is to hit the opponent very hard and very soon. The longer you leave it, the more chance they have to develop.

Optimissed
chesslearning wrote:
UpsideDownMate wrote:

I get a ton of these winning positions and I can't navigate my way to a win. I don't know what the thinking process should be.

 

 

 

 

 

 

What was the time limit on this game?

The thinking process is "are they developed?", "where is their major weakness?" and how to get at the opponent's king very fast?. I think that's the thought progression. Firstly you note that you have much better development so think in terms of immediate attack and see if it's possible right away. So you look for their major weaknesses. That means weaknesses on squares particularly of one colour or another, can you point your pieces at those squares and can they defend them? And particularly, are there weak squares around their king? Since you can usually deliver mate with three pieces maximum, even if they can get one piece to defend, can you give up a piece to break their king protection or draw the king into the open? They are so badly developed that your losing a piece shouldn't matter.

Optimissed

I like 20. Nf3 very much. It vacates e1 for a rook and it can go to h4 or other squares.