You did a pretty good job developing, although the moves b3, and g3 are unnecessary since you only play that if you want to fianchetto by playing Bg2 or Bb2. You also at one point want to target their weaknesses and eventually play a move like e5, or d5. Sometimes it can be hard to counter these trash openings because it's unlike any other opening you study.
how do i counter this (im new)
you'll have to disrupt his plan the easiest way to do this is to March your center pawns to meet his force or force a trade for instance trading your Bishop for his knight after he moves his b pawn
As Roger436 pointed out, b3 and g3 were both a waste of time, and could turn out to be worse, since it takes possible retreat squares away from you bishops without gaining any thing. Other than that, you got pieces developed and controlled the center, But aside from strategy, chess is also a gain of tactical alertness. At every move, you have to be looking for the opportunity to grab material or attack an enemy weakness. On move 12 you played 12.Rad1, which is a very logical move. But you could have played 12.Bxe6, snatching a valuable center pawn, threatening Bxg8, and punching a hole in that defensive pawn wall. This capture was still available on moves 13 and 14. And on move 15, doesn't Bxc7, grabbing the queen, look good.
In short, your strategic approach was basically good, except for b3 and g3, but you also need to be alert for tactical opportunities. tactics are usually what decides the game.
Developing is important (and you did great with that), but if the opponent plays something obviously "odd" (like neglecting opening principles and pushing pawns), then you need to consider what you can do to exploit it instead of just developing.
In the case of pushing too many pawns, the exploitation is connected to the "weak squares" the pawns leave behind. This is a somewhat more advanced topic, but the simple version is basically pawns can't move backwards but all the other pieces can!
If they push a pawn, they can return to that square. Take Black's first move 1...a6 here. Now the a-pawn can NEVER influence the b6 square (pawns attack diagonally). As you push any pawns, you give up the option of returning later. If the opponent pushes pawns too much, then you will do well to "infiltrate" and get pieces behind the pawns sometimes (because they pawns can't attack backwards).
You also have to keep on the lookout for chances to grab material and damage their pawn structure. 12. Bxe6 is a good example of this because the Knight blocks their own Bishop from defending e6.
Pawns are a shield. Black threw his shield on the ground without provocation. After his blunder 11...Nd7? 12. Bxe6 looks almost winning in itself. I don't understand your 10. Kh1? which does absolutely nothing and wastes a move. You are castled, Black's King is in the center just waiting to be attacked and his shield is down... open the center by any means possible.
"how do i counter it" -- you don't "counter" it, you utilize it.
Well developing pieces is good, but you have to take the initiative. You have to start capturing, attacking, sacrificing and opening up your opponents king if they are behind in development and their king is still uncastled.
I'm rubbish But 7. B3 is worse than me! You have 4 pieces developed. You control the center. Attack the centre. Start with your advanced pawns.
Also, if you want to improve do puzzle rush and puzzles. I find it very useful at the beginner level.
I DonT kN0w MaYbe DOnT hAnG yUoR BisHoPs
that would be my advice
WeLL I DoNT wAnT UR AdvICe
nO U
Ur mOm
Git rekt fool
I DonT kN0w MaYbe DOnT hAnG yUoR BisHoPs
that would be my advice
WeLL I DoNT wAnT UR AdvICe
nO U
Ur mOm
Git rekt fool
no u
Hi against anything like that, you win by advancing either three or four central pawns, developing all your pieces to their best squares and then you advance the one that causes most mayhem. It doesn't matter if you lose a pawn or two or maybe a piece but the object is to catch his king and checkmate it. White would have to blunder to lose. b3 and g3 were bad moves. His weakest square is g6 so attack it with everything.
3 things stand out to me. In the example u show, blacks king hasn't castled, white had much better control over the center a few moves back, and white is way ahead in development (getting the pieces out into the fight. Not pawns but pieces).
U should do this: open the center as fast as u can. By that I mean trade some pawns to get open lines (files, diagonals). Go after his king.
Lol, I actually used to play this OTB with my cousin and we both did this because we thought it was invincible. I tried this against my dad and I failed. to counter just start an attack against his weak pawns and develop also. he is in kinda a zugzwang(ish) position and if they want to develop they they need to move pawns. I would start an attack and wait until they counter it (if they can, if not just attack them!) and you will be ahead in development while you crack their pawn structure with you having a superior pawn structure and developed pieces against their struggles to develop and mediocre pawn structure.
my friend always moves his pawns like this how do i counter it