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I am trying to improve my endgame - help would be appreciated

  • #21
    Daybreak57 wrote:

    Although the Endgame is what a lot of people study to get good fast, it's not the endgame that was a problem in this game.  The Problem for you, was that you failed to see a tactic.  After 23. Rd5, which is a blunder, your opponent could have played pawn to c6, and would have nabbed your knight!  This would have cost you to lose the game had he of seen it.  Knowledge of the endgame is immaterial in this game, as you didn't need to bother to think after your opponent let you win.  He allowed you to become a pawn ahead in the ending.  It's not about endgame skills here, it's about grabbing the free pawn, which you did, and you won the game.  I was expecting you to show us a game you lost in the endgame but now I see you are possibly just a troll and I will stop wasting my time have a nice day!

     

    EDIT: DAYBREAK57 RECOGNIZED THE FLAW IN THE SUGGESTED TACTIC IMMEDIATELY UPON POSTING. THEREFORE I EDITED THIS MESSAGE (A MESSAGE THAT WAS RUDE OF ME), AS HE/SHE WAS ALREADY AWARE. 

     

  • #22
    [COMMENT DELETED]
  • #23

    I see you've gotten some more reponsenses since I posted a few days ago.  This might simply cover ground you already now know, but I created a video analysis focusing on the endgame.  I focus on three things in particular: 

    1. When to transition into the endgame;

    2. How to play the 'early endgame'; and,

    3. How to generally evaluate Rook endgames.

    Hope you find it useful.

    https://www.youtube.com/watch?v=ZryZko_HJHA

  • #24

    1. when the endgame is in your favour, this not need to include material, in for example rook endings, activity is priority. and to find out when the endgame is in your favour, you must study endings (reuben fine books f.e.), there is no shortcut with this

    2, normally as every other game, just be careful about pawns (regarding the bishoop colours), do not block position if you have bishoops, do not open position if you have knight vs bishoop, do not let "his" rook on your 2nd rank....many rules, again goes that you must study endgames

    3. the hardest ones...

     

     

  • #25
    SmithyQ wrote:

    I see you've gotten some more reponsenses since I posted a few days ago.  This might simply cover ground you already now know, but I created a video analysis focusing on the endgame.  I focus on three things in particular: 

    1. When to transition into the endgame;

    2. How to play the 'early endgame'; and,

    3. How to generally evaluate Rook endgames.

    Hope you find it useful.

    https://www.youtube.com/watch?v=ZryZko_HJHA

    This is so awesome I don't even know what to say. You have yourself a subscriber. Thank you so much!

    It's always disillusioning to think you played with great technique (as I thought about this game) only for the engine to pick apart your game afterwards, and you realize you played downright horribly. The endgame is something I have to improve upon. I found your video fantastic.

  • #26

    Read Dvoretsky's endgame manual

  • #27

    Why didn't White play 11. b4, to attack the trapped knight? ... Never mind. That was why Bxf3, to remove the queen's guard. Even the non-annotated game is instructional.

     

    52. ... Kd6. Why not Kb4? I realize the strategy is to not trade into an endgame where the other king is closer to the pawns. I just thought the d4 pawn was Black's last hope of a 3-fold with the king dancing on b4 and c5. Although, I now see the white rook could just dance on a1 and b1, and the d4 pawn drops. If the Black king goes to d5, then Ra5+ wins.

     

    At move 58, it is clearly game over. After Kxd4, the black king must choose between going after pawns guarded by the a3 rook while the white king chase off the a7 rook, or helping the rook while the white king attacks pawns that can not be guarded. Maybe the black king could have timed its steps better before kxd4, maybe first going to c6 or even pushing the d pawn to get the opposition. However, the White rook would just back up a square to make it Black's turn again. That is an advantage of having the active piece and space adavantage.

     

  • #28

    I can't believe that the computer committed so many mistakes. Something is wrong here.

  • #29

    I am sorry but an computer would never play this moves. For example 9....Na5??  in stead of Qxd5.  My computer plays no singel move that is shown here. This game is impossible by black played by an computer.

  • #30
    RubenHogenhout wrote:

    I am sorry but an computer would never play this moves. For example 9....Na5??  in stead of Qxd5.  My computer plays no singel move that is shown here. This game is impossible by black played by an computer.

    https://2700chess.com/play-computer

     

    That's what I played. It doesn't seem anywhere near 2000 strength. I also beat it at 2200 without much difficulty. My rating OTB is higher than on this new account - but I'm still nowhere near 2200 strength.

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