lucky counter attack!

  • 3 years ago · Quote · #1


    hello everyone! this is a recent game in which i came into bad position quickly but somehow pulled it back into a really good one! so i was wondering what should i have done different to not get into the bad position to start with and what should my opponent have done different to avoid the terrible position he got into? here's the game:

  • 3 years ago · Quote · #2



  • 3 years ago · Quote · #3



  • 3 years ago · Quote · #4



  • 3 years ago · Quote · #5


    LOL Bump.

    3...Bc5 is actually a mistake because you get to use a tactic called the "fork trick." After 4.Nxe5! Nxe5 5.d4 you fork Black's pieces and will get one back. You'll also have better development and two center pawns vs one.

    5.Nxe5 was also possible in the game.

    6.a3 is not good. It doesn't control the center or help your development. Instead 6.d4! is good here. Black's last move 5...d6 created a pin on the knight on c6 and so the d4 square was weakened.

    8.Nd5 causes the knight to stop protecting your e4 pawn and 8...Nxe4 was possible winning a pawn for Black. Be sure to look at what your moves can weaken before you move them. We saw Black's move 5...d6 inderectly weaken his control on the d4 square and your move 8.Nd5 loses control of the e4 pawn.

    White's most annoying problem is that Black has full control of the d4 square and it's hard to break in the center. The only way to do that seems to be with c3+d4. So one idea might be to play 8.Re1 adding protection to e4 before moving the knight. Then White might try Nd5 or Na4 with the idea of playing c3 and d4 some day.

    10.Bxc6 bc 11.Re1 looks better keeping your e4 pawn. 10.Bd3 would protect the pawn but it also shuts in your d-pawn. I don't think that's a good idea here because c3 and d4 look like a better plan.

    11.Bb2 is better. Note how the move 11.d3 weakened the c3 square and caused a chain of bad events when Black found good use for it. This is the move that made things really bad for White.

    22.Rg4 Qxf2 23.Qxf4 wins the knight.

    23.Rxg7+ creates a crushing "windmill" tactic. 23...Kh8 24.Rxb7+ Kg8 25.Rg7+ Kh8 26.Qxf4! Qxf4 27.Rg4+ with a discovered attack on the queen.

    24.Qc4+ 24...Re6 25.Rxg7+ is pretty ugly for Black.


  • 3 years ago · Quote · #6



    maybe the white bad position was a result of your opening. I don't like 6.a3 and 7.b4 since it doesn't achieve any goal or developement. Moreover, this can weaken your structure so be cautious before pushing your pawns. Instead, you can play 6.d4 or if you want a solid position 6.d3 and then 7.Be3 or Bg5.

    After 6...Bg4, the black bishop pins your f3 knight so be aware of a 7...Nd4 threat !

    nice counter even so !

  • 3 years ago · Quote · #7


    #23 rxp +,kh8,rg file mate   (b.+)

  • 3 years ago · Quote · #8


    thanks antonycg for your advice, i will have to remember these moves for next time and try to keep my centre well supported

  • 11 months ago · Quote · #9


    Very good playing.

  • 11 months ago · Quote · #10


    At move 23 you don't even have to go for full swing with windmill, just check once and pull rook out with discovered attack and block the queen of so it cant defend the blocking rook on f6

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