My First Middle Game Plan!

Cheesecakes93

 

After reading the first lesson from "Best Lessons of a Chess Coach", I try to create a plan in the middle game. Lucky enough, I have a good game that allows me to practice planning in the middle game. At first, I try to create an outpost on d5 for my Knight. Then, I switch to creating a passed pawn and win the game. Please help me with my game. Thanks so much!

ghost_of_pushwood

a sprightly finish!

Cheesecakes93

Another game with a specific plan.

 

ghost_of_pushwood

In the note to White's 5th move, 7 Qd5 wins.  For that matter, so does 7 Bf7+ (7... Ke7 8 Bxg8).

xman720

In your second game, 3: ...f6 is downright suicidal. I am always flabbergasted when players play moves like this in the opening because you would think at least one person would have punished them for it in all their hundreds/thousands of games, and they would never play that line again.

 

Spend 30 minutes analyzing this game and chess.com deleted the analysis because analysis boards are buggier than beetles.

TL;DR well played.

 

TS_theWoodiest

xman720 wrote:

In your second game, 3: ...f6 is downright suicidal. I am always flabbergasted when players play moves like this in the opening because you would think at least one person would have punished them for it in all their hundreds/thousands of games, and they would never play that line again.

 

Spend 30 minutes analyzing this game and chess.com deleted the analysis because analysis boards are buggier than beetles.

TL;DR well played.

 

3... f6 isn't a bad move. Risky but playable.

blueemu

It's already +1.27 after 3. ... f6. That's more than a Pawn.

xman720
blueemu wrote:

It's already +1.27 after 3. ... f6. That's more than a Pawn.

That's because a free pawn is basically what it is. After dxe5, black can't possibly take back. White wins a pawn outright.

TS_theWoodiest

xman720 wrote:

blueemu wrote:

It's already +1.27 after 3. ... f6. That's more than a Pawn.

That's because a free pawn is basically what it is. After dxe5, black can't possibly take back. White wins a pawn outright.

White has no pawn on d4. In many opening lines the engine will give white more of an advantage than he really has. Black can likely still reach equality after 3... f6 so it hardly requires nitpicking when there is no clear, instructive way to punish the weakness at the moment.

JamesAgadir

f6 is a terrible move, the diagonals are extremely weak, this will end up helping whit even if he doesn't immediately punish it

ghost_of_pushwood

Yeah, 3... f6 looks dreadful.