We need more amateurs to post their annotated games.

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blake78613

Ben_Dubuque

Though a CC game, I never spent more than 5 minutes on a move.

Hope this shows that I can use pieces other than my Knights.

Vyomo

Hi mattjchessum!

Well, for the Caro-Kann, I suggest any of the following:

 
Vyomo

Well, matt, I believe c4!? transposes back into Panov lines, but Black gains quick equality

I would suggest c3, if you want to move the c-pawn, because it fits well with the pawn structure of the advance

Eric_Cantona

Thanks Vyomo :)

Eric_Cantona

Two more games I played in LiveChess just now :)

 

This game lasted a bit longer :)

 

I want to thank the creator of this thread Chesserroo2 for giving us "amateurs" an oppurtunity to share our games and get them analysed by people like Vyomo who sacrifice their time helping us "amateurs" by looking through our games and telling us how to improve. I'll post EVERY game ( or at least every worthy one :) ) I have played here on chess.com to make sure this wonderful thread lasts for a longggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggg  time :)

Vyomo

Hi Scandi

About your second game, Nc3 is simply a different variation and not at all bad.

I'd suggest Playing the dunst after d5, here's a fantastic article on it-http://brooklyn64.com/2011/the-dunst-attacking-the-caro-kann-with-an-early-queen-sortie/

Basically, e4 c6 Nc3 d5 Qf3!?

However, Bb5+?! is a dubious move as it allows white to develop AND black to develop as well.

I would instead suggest Nf3 or d4, I'd prefer d4 seizing the center

Scandi, after Nc6, it'a pretty clear your opponent is going to caste kingside, so I would suggest being a little attacking with d4, intending Bf4(aiming at the hole on c7) and Qd2, followed by 0-0-0. 

Bxc6? is a strategical mistake because it allows black to strengthen his pawn structure. Thus, Be2! is perfect, breaking the pin and keeping the pressure on black. After all, when you're ahead in development, why trade(which would be good for black, after all you control more space!)

The idea behind d3 is good, but I'd suggest d4 as e5 could have caught you out there, seizing the pawn center. 

d4 also has Qd3! breaking the pin

Scandi, I disagree with you about a3 because if Bxc3? bxc3! gives scope for a strong d4 and after that, a c4-d4 pawn duo. 

All the best for the next time you face the Caro-Kann!

Vyomo

Gm_andrewfeng

Here's a game i played against my son:

Eric_Cantona
Vyomo wrote:

Hi Scandi

About your second game, Nc3 is simply a different variation and not at all bad.

I'd suggest Playing the dunst after d5, here's a fantastic article on it-http://brooklyn64.com/2011/the-dunst-attacking-the-caro-kann-with-an-early-queen-sortie/

Basically, e4 c6 Nc3 d5 Qf3!?

However, Bb5+?! is a dubious move as it allows white to develop AND black to develop as well.

I would instead suggest Nf3 or d4, I'd prefer d4 seizing the center

Scandi, after Nc6, it'a pretty clear your opponent is going to caste kingside, so I would suggest being a little attacking with d4, intending Bf4(aiming at the hole on c7) and Qd2, followed by 0-0-0. 

Bxc6? is a strategical mistake because it allows black to strengthen his pawn structure. Thus, Be2! is perfect, breaking the pin and keeping the pressure on black. After all, when you're ahead in development, why trade(which would be good for black, after all you control more space!)

The idea behind d3 is good, but I'd suggest d4 as e5 could have caught you out there, seizing the pawn center. 

d4 also has Qd3! breaking the pin

Scandi, I disagree with you about a3 because if Bxc3? bxc3! gives scope for a strong d4 and after that, a c4-d4 pawn duo. 

All the best for the next time you face the Caro-Kann!

Vyomo


Before I say anything about the game, thanks Vyomo for taking the time to look through it and analyse it :)

 

Thanks for the article on the Dunst bringing out the Queen early like that is similar to the Scandinavian defence, which is what I play as Black :)

 

Bxc6?! gives Black a isolated a-pawn which I believe to good for me in endgame :) I would prefer that but if it's your opinion that it strengthens Black's pawn structure, then well, ok :)

After 9)d4 then 9) ... Qb6 wins a pawn. Or at LEAST gives me a double pawn on the f-file with a hole in front of my King when Black plays Bxf3 if I try Ne2 to defend my pawn. Notice the Bishop cant go to e3 to defend the pawn because of Qxb2 which I believe destroys my Q-side pawn structure.

 

About the a3, well thaat gives me and isolated a-pawn and a possible isolated double pawn on the c-file which is a disaster for endgame!

Eric_Cantona
mattjchessum wrote:

at move 33, is Qxf8 not mate?


Yes it is :)

learnateverygame

another really nice game just played today ;)
enjoy guys
Eric_Cantona

Another game I played :) I blundered early and had to fight back a Bishop down, a few tactics later I managed to win back more than I lost :)

 

Bill_C
[COMMENT DELETED]
Vyomo

Hi Scandi

After h6, I would suggest castling to take advantage of black's wasted tempo

I believe that 4.d4! sacrificing the pawn is good after

Bill_C

@tjc:

my flash player crashed while setting up a position to show that Black need not cooperate with either plan and can still steer the game into complex waters with 27. ... Qa4 following the text move. i will attempt to post it later with variations and commentary. Regardless of Black's play, you still had the win but it would have been 13-21 moves out depending on play had Black seen 27. ... Qa4.

Nice job on the game and hope to see more from you later.

Vyomo

Hi guys

This time, I have a game to show you

Lucifer99

Is there anyway to win/draw a rook+bishop VS rook endgame if you're the latter?

badknight

R+B vs R endgame is extremely complicated. there are some theoretical positions that are known to be drawn, and some other positions are known to be winning for the stronger side - but usually the drawing methods or the winning methods are extremely complicated. even super grandmasters often miss forced draw or forced win. so its a game for humans. learn some tabyas and typical techniques so that you can play the position quicker and better if you ever face them.

GIex

Yes, "if you ever face them" is the key moment. You are right, one should learn some typical positions and appropriate play in them, that should generally be enough. Even if you don't know much about such endgames, it is not going to be decisive, because they are rare anyway. If you have extra time to devote to improving your game, chances are that it can be more efficiently spent otherwise than for studying rook and bishop vs rook endgames.

Eric_Cantona

Another new game from me with the Bird's Attack. Like the previous game I posted, I win while down material :)