Dutch - Staunton Gambit Game

  • #1

    This was my first try with this gambit, having just taken a look at some of the theory shortly before this game, and I think I did pretty well. This is from the 20th chess.com tournament, <2000 section (3 days/move).

    I appreciate any comments and suggestions.

  • #2

    Staunton Gambit is like reversed From's Gambit. It's interesting!

  • #3
    JamieKowalski wrote:

    This was my first try with this gambit, having just taken a look at some of the theory shortly before this game, and I think I did pretty well. This is from the 20th chess.com tournament,

    I appreciate any comments and suggestions.

    Nice game!espesially the endgame part by your side

  • #4

    Thanks for the replies, I appreciate it.

    I think Staunton Gambit isn't nearly as wild as From. It seems fairly easy to find good moves, and whether you go for retaining the pawn, or play in "true gambit style," it doesn't take cranium-busting calculation.

  • #5

    That was a very good game. I like the way in which you explained your move order choice. It's good to know that some people have a reason for making their moves, rather than just moving to move.

  • #6

    very interesting game :)

  • #7

    Such games are rare. Good play by both sides.

  • #8

    Good game.

    My first objection is the 11.Qc2 move, "threatening h7 with tempo".

    Factly, this rather careless move gives Black the tempo he needs to free his position! He should (of course) ignore that tiny pawn on h7 and play 11...e5! when he has an excellent game. You should of course have completed your development with 11.0-0 first, when white should have some advantage.

    The second one is castling long. You gain nothing positionally by placing your king there, the only gain is putting his majesty at some potentially exposed squares! The remedy is again the same: 12...e5! at once, and Black should not have any major issues. 12...Bd7 is more or less a lost tempo.

    19...Rae8 is too generic a move. Better securing that important d5 pawn with 19...c6. This is apparent in the 20.g4! line you have (quite rightly) suggested.

    20...Rxf5 is simply losing. He had to take with the queen, when white "just" wins the d5 pawn, but the rook endgame is not so easy to win.

  • #9

    Thanks for the analysis, pfren.

    I was expecting the e5 break after castling, but I didn't even consider the possibility directly after 11. Qc2. That's an interesting line I'll have to look at more.

    Instead of castling long, Critter suggests Qe2, Bb5, or Qb3 about equally, but not by a huge margin over 0-0-0 (about a third of a pawn). I see the point now, but I was anticipating action on the king side, and thought it made sense if I wanted to open up against his king. 12... e5 was certainly needed.

    As for 20...Qxf5, that was what I was expecting. I would have been happy to be the pawn up, even in with the tough endgame coming. Taking with the rook made things much easier for me.

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