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conditional moves

  • #1

    "your move has triggered a conditional move"..  what the???? Never have seen

    this...

  • #2

    i refuse to move until someone explains this to me! lol

  • #3

    Use the "anaylsis board" to explore possibilities and the "conditional moves" to preset moves

  • #4

    What you have seen is someone employing the "conditional moves" feature

  • #5

    Thanks. I will look for this option. Maybe would have come in handy in other games!

  • #6

    I still don't see the "conditional moves" feature. Maybe I will tomorrow morning.

  • #7

    That really pisses me off. I have the feeling to be playing against the computer. I'm sure it's a nice feature, and lots of people use it, and are happy, but it really pisses me off. It's like your opponent's in a hurry to mate you, and doesn't even grant you the "politeness" to give himself some time to think after your move.

    It's just a feeling - I repeat it may be useful, but I never use it since I consider it shows somehow lack of interest for my opponent's moves.

    Greetings.

  • #8
    riuryK wrote:

    That really pisses me off. I have the feeling to be playing against the computer. I'm sure it's a nice feature, and lots of people use it, and are happy, but it really pisses me off. It's like your opponent's in a hurry to mate you, and doesn't even grant you the "politeness" to give himself some time to think after your move.

    It's just a feeling - I repeat it may be useful, but I never use it since I consider it shows somehow lack of interest for my opponent's moves.

    Greetings.


    It speeds up the game thus making it more fun.
    Especially in endgames where your opponent just doesn't have the decency to surrnder or move rly fast.
    And completely forced situations are just completed faster.

    I sometimes also like to feature because I tend to forget things in a game. It's not like real chess that I can make the move immediatly.

     

    No reason to wait 14 days :p.

  • #9

    Many moves are forced/predicted. Using this feature enabled you pass through these quckly to get to the more exciting and unknown parts of the game.

  • #10

    It's very useful for obvious recaptures, but I rarely if ever use it.  You never know - sometimes you may find an intermediate move that is stronger if you just take your time at each move.

    If your opponent does it, it doesn't affect you - you have the same new time as if he had been online and moved immediately, but you see his move right away.

  • #11
    fetchingimage wrote: I still don't see the "conditional moves" feature. Maybe I will tomorrow morning.

    Conditional Moves are only available when it's NOT your move (the button is invisible otherwise).

    These related discussions may interest you:

    are-conditional-moves-offensive

    conditional-move-etiquette

    conditional-moves2

  • #12
    riuryK wrote:

    ... It's like your opponent's in a hurry to mate you, and doesn't even grant you the "politeness" to give himself some time to think after your move.

    It's just a feeling - I repeat it may be useful, but I never use it since I consider it shows somehow lack of interest for my opponent's moves.

    Greetings.


    Depends on how you measure time. The time spent thinking about then entering ten different conditional move lines may be more than you give credit for.

  • #13
    TadDude wrote: Depends on how you measure time. The time spent thinking about then entering ten different conditional move lines may be more than you give credit for.

    With a barometer.

  • #14

    I like conditional moves, sometimes I also use them in the opening to speed up a game. Too bad I can only choose a single line(free member).

  • #15

    Thanks, everyone, for the information on conditional moves. 

  • #16

    Well, but where conditional moves button NOW?

  • #17

    The conditional move button is the centre-left rectangular button at the bottom of the interface. You can hover your mouse over it to find it. It only appears when it's your opponent's turn to move.

    null

  • #18

    Thanks!

    This forum has been really useful!

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