14243 Players currently online!
Man vs. Machine - good luck!
Turn-based games at any time!
Vote for the best move to win!
Do you have what it takes?
Backgammon, Yatzy, and more!
Sharpen your tactical vision!
Get advice and game insights!
Learn from top players & pros!
View millions of master games!
Your virtual chess coach!
Perfect your opening moves!
Test your skills vs. computer!
Find the right private coach!
Can you solve it each day?
Bring it all together!
Beginners, start here!
Make friends & play team games!
News from the world of chess!
Search all Chess.com members!
Find local clubs & events!
Who's the best of your friends?
Read what members are saying!
And I am not telling you to play hypermodern openings -- I think you can learn plenty about the hypermodern by playing classical openings, ironically enough. The truth about chess is that it's not as easy to dictate the style of a game with the opening as one may think. The sharpest game of your life might happen in a "dull" opening -- the point is that the opening is, at least for most, only a small fraction of the actual game!
But I bet you will find plenty of situations in your games where the correct idea is to trade off some of your center pawns no matter what opening you play. And you will find times when you should keep them. It really depends on the position.
Even in the french, where white has a "big center," you see all the time white willingly exchanging it away if he can benefit -- when black plays ...f6 to strike the d4 e5 white pawn chain, white sometimes doesn't mind playing exf6 if he can secure an outpost for pieces on the e5 square. Other times he continues to bolster the center -- for white to play successfully in this so called classical opening, he has to keep in mind possibilities where he can give up his center as well.
Hypermodernism in chess isn't well summed up with "control the center with pieces" it should go on to say you counter attack the center with pawn moves.
Anyway as Elubas more or less said, space isn't itself actually worth anything... what you want is mobility/activity of the pieces. You can't win with good pawns... the best "good pawns" can do for you is promote to active pieces. All other advantages are actually secondary to the superior mobility of pieces in an area. Space, a secure king, good structure, etc give you the best chances for mobile/active pieces.
Actually this may be a good way to teach a beginners chess... show them positions of a winning side and illustrate superior mobility in an area... oh wait they do that already it's call endgames lol. I guess that just proves my point
Grandmaster wants to know if this queen sac was sound.
by newengland7 a few minutes ago
8/27/2016 - Oh, no! I'm one piece down!
by MarcoBR444 a few minutes ago
by RonaldJosephCote 4 minutes ago
One way home page abuse
by Smokering26 5 minutes ago
How did the the classic chess legends learn?
by SilentKnighte5 7 minutes ago
Does most of the world really love the stalemate factor?
by MikeCrockett 8 minutes ago
This match is my step to greatness in the title of...
by Gobolinno 11 minutes ago
how come this guy is 2000 blitz but 1200 tactics
by MyRatingis1523 12 minutes ago
8/28/2016 - Invincible
by luguzar 14 minutes ago
I am baned
by Smokering26 14 minutes ago
Why Join | Chess Topics |
Help & Support |
© 2016 Chess.com
• Chess - English
We are working hard to make Chess.com available in over 70 languages. Check back over the year as we develop the technology to add more, and we will try our best to notify you when your language is ready for translating!