Rapid chess is not "rapid".

CupEnd

What rapid means is fast. What rapid means in chess is slow. 15/10, 30/0, those time controls are way too slow. So losing on time is more embarrassing than losing on time in a 10 min blitz game. The thing I don't get is what rapid is actually defined as in normal life and in chess. The name just doesn't make sense. 

TinkleDink

Compared to "standard" chess which is 2-10 hours usually, 30 minutes is pretty rapid.

Martin_Stahl
CupEnd wrote:

What rapid means is fast. What rapid means in chess is slow. 15/10, 30/0, those time controls are way too slow. So losing on time is more embarrassing than losing on time in a 10 min blitz game. The thing I don't get is what rapid is actually defined as in normal life and in chess. The name just doesn't make sense. 

 

The US Chess Federation calls anything between G/11 and G/30 Quick and anything from 31 to 64 is rated under the Quick and Regular rating system.

FIDE calls Rapid anything from G/30 to G/60 Rapid.

Increments play into that total differently based on federation but those are the basics.

Since the site does not have a regular rating, anything slower than blitz is Rapid.

GarryCasperov

"What rapid means is fast. What rapid means in chess is slow."

No, rapid means slower. If you look at the trains in Japan, they have many different ones on the same line. So, one subway line might be blue for example, but the trains using that line will have other indicator colors to show if they are express, rapid, or normal. Generally, express skips many stops and functions like a highway. Normal is the slowest, and it is like driving in your neighborhood. Rapid on the other hand has in between uses. It could be used differently on a road that meanders across a city. The speed limit could be 60 in one area and function more like a highway, but then as it reaches commonly congested areas the speed limit drops to 45 or 35. But you wouldn't drive 35 on the highway. That is the difference and for chess it is really not much different. 

 

A game that can last 1 hour is much quicker than a classical game which can last up to 4-6 hours. To continue the analogy, bullet chess would be like riding the bullet train. You aren't looking at all the possibilities like you can in classical. 

 

What I think they should do in chess is make the initial time short for the first 10 moves. Or make it like 5 seconds per move. Then when you reach 10 moves you add 5 minutes to the clock. After 15 moves, you add 10 minutes. After 20 moves you add 25 minutes. After 30 moves add 30. This would get you to 70 minutes, and if you add increments this could get you to that 1:30 that classical usually has before 40. People like Grischuk couldn't use 40 minutes thinking about move 5.  And it would help to avoid people just making waiting moves near 38 if they are given more time during the 35-40 move gap.

TinkleDink

Joined 1 day ago...

Andrew_Herques

Strange. I know a lot of chess players who actually feel 15/10 is too fast for them (myself included). I think this post should shed some light on the matter https://herculeschess.com/time-control-for-chess-tournament/

GarryCasperov
TinkleDink wrote:

Joined 1 day ago...

 

I am practicing "rapid" posting!! grin.png

CupEnd

This is my problem. When I play rapid chess (let's say 15/10) and my opponent takes 10 minutes to move on move 15, there isn't really any punishment for that because the increment is 10 seconds, and my opponent can use his bullet skills to get equal on time again. My bullet skills aren't really good, so that's why I don't really like rapid. 

kracker12345

So then don't play rapid

OmShruti

I lost some games continue.... whatever rapid or blitz... i think i should stop to play chess 😔

kracker12345

OOOOOOOOF

KingSideInvasion

Rapid is EXTREMELY and I mean EXTREMELY fast. Barely enough time to think.

SocialistEgypt

Yeah Chess.com bad.

autobunny
CupEnd wrote:

This is my problem. When I play rapid chess (let's say 15/10) and my opponent takes 10 minutes to move on move 15, there isn't really any punishment for that because the increment is 10 seconds, and my opponent can use his bullet skills to get equal on time again. My bullet skills aren't really good, so that's why I don't really like rapid. 

Each player manages their time within the boundaries provided by the rules of the game settings.

So you're right.  It is your problem. Good analysis. 

10minfarro

I’ve lost a rapid game by timeoutchesspawn.png