Sometimes I wonder about the Review app...

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Troybytheriver

I just finished a game I entered with a 1027 rating, while my opponent was rated 1203. He mounted a premature attack, I defended and pressed a counterattack, and he resigned after 21 moves - because my 22nd move would've been checkmate. He was a little overconfident....

When I hit the Review button, 10 of my 21 moves were rated an inaccuracy, a mistake, a miss or a blunder. I was repeatedly dinged for not going pawn picking, and for not offering or accepting an equal trade of material. My accuracy was set at 54%, and my game was rated a 450.

Of course this was an amusing outlier, and nowhere near the normal results I see when I review a game. Usually a review makes sense, and I learn something. But it did highlight something I've thought before: IMHO, the Review app is unrealistically weighted towards picking off pawns and equal trades of material, even at the expense of strategic goals. It seems to be a bit shortsighted....

RobboThe1st

Reviews are handy but often some of the lines the engine finds aren't moves I would play even after knowing them. In the game you mentioned based on your opponents 5 blunders you simply had to find a successful tactic to win which is what you did and that was all you had to do. Well done.

RobboThe1st

Further to that the engine is calculating indefinite future moves that majority of players in most circumstances can't comprehend. Humans probably looking at next 4 or 5 moves maximum so engine sees things that Humans generally can't calculate. The important thing is you won the game and as far as stat's count a win is a win. Accuracy calculated by engine is just trivial. Accuracy has no effect on elo or tournament placings it's just a trivial thing in overall scheme of things.