A modest proposal: in a game in which no player is FIDE rated 2000+, fewer than 36 moves have been made, and a three-move draw occurs, the player who is up material is assessed a loss. If the material score is even, both players are assessed a loss.
Reasoning: move draws are important in high-level chess but a waste of time and learning opportunity for average and learning players. Every single chess game could end in a move draw within ten moves. Disincentivizing move draws forces non-expert players to actually learn to play chess instead of sucking out of games and wasting everyone's time.
The vast majority of games at lower levels end in a win or loss. There's not a draw problem anywhere but at the highest levels.
A modest proposal: in a game in which no player is FIDE rated 2000+, fewer than 36 moves have been made, and a three-move draw occurs, the player who is up material is assessed a loss. If the material score is even, both players are assessed a loss.
Reasoning: move draws are important in high-level chess but a waste of time and learning opportunity for average and learning players. Every single chess game could end in a move draw within ten moves. Disincentivizing move draws forces non-expert players to actually learn to play chess instead of sucking out of games and wasting everyone's time.