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Ok, this probably applies to all the increments but I'm used to playing 3 minute on ICC and I have a lot more time it seems on those 3 minute games. If I think for just a little bit, I have to blitz all my moves off to have a chance not to lose on time. On ICC i can get in 2 or 3 moves a second at times. Here, it's like the best I can do is 1 move every 2 seconds. It feels like my opponents time moves slower than mine which I'm sure is wrong. Should I just treat 3 minute chess like 1 minute and blitz the whole time?
I know this is really old, but maybe record it? I'd be interesting seeing a side by side comparison. You could show in the video a real time counter (how much time you took to move after seeing your opponent's move) and at the end of the game compare it to what chess.com shows for you.
Also, I am able to get several moves in a second on chess.com, though I do not play on ICC so I unfortunately cannot offer a comparison.
I do think that an optimized computer may work better here than other places, and I have very rarely ran into other players who can move 4 or 5 times in one second here, though usually I haven't seen anyone that fast.
I don't know what ur talking about, 3 minute chess is great.
Not quite. For the time being - only three.
FWIW and if we're ALREADY reviving this thread - for me this is a V3 problem. I don't have it in V2.
In V2 my moves are typically faster by about (I estimate) 0.3 to 0.4 seconds.
So no - in V2, 3 min chess is DEFINITELY unlike bullet.
Neither is it like 1 0 in V3 - but it's really disturbing to have to play faster and not to be able to prevent my own flagging by playing with sufficient speed.
Haven't tried V.2 since ...I dunno, but I've tried Blitz here a couple of times, and it is quick & fast!
As in... unusually fast & quick.
Blitz does depend on personal speed. Some people aren't comfortable with it and it feels too fast to them.
Some other people, though, can play reasonable moves and ideas really quickly, and can "pre-move" or "hover-move" and make moves in fractions of a second.
This is when you start to feel the difference of a systemic 0.3 delay in each move
("Hover-move" is when you carry your knight to e4 because you expect the opponent to play ...Bf6 and want to be ready to attack that piece.
You keep that knight over e4 - but don't release your mouse button. You wait until he actually does play ...Bf6 and only THEN you release it.
You don't know - maybe he'll play ...f5, and in that case you'll bring the knight back to wherever it was and play another move).