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Any luck finding 60 minute rapid games?

  • #21
    LouStule wrote:
    Us old Dudes don't think that fast anymore.

    I just retired.  Time I have and I prefer long time controls.

    I'm your huckleberry.

    Let me know what we can set up

  • #22
    PoolPlayerToo wrote:
    LouStule wrote:
    Us old Dudes don't think that fast anymore.

    I just retired.  Time I have and I prefer long time controls.

    I'm your huckleberry.

    Let me know what we can set up

     

    What does "I'm your huckleberry" mean?  I know it's from Tombstone movie, but I don't really know what it means.  

  • #23
    [COMMENT DELETED]
  • #24

    As said - things are definitely getting better around here. I played a 60/0 just now and the game started literally the millisecond I hit seek lol. Very cool to see.

     

    It would be nice if they could fix the V3 bug where it doesn't display all rapid games currently being played on the live server - Only blitz. I don't really have much interest in watching blitz but I'd enjoy watching rapid and classical games.

  • #25

     

     If finding longer games like this is going to start being easy again, we have two sites where you can find any game type of any time control, 24/7. Not bad.

  • #26

    Unfortunately I don't think I'm playing anymore long games on here. Unless it's against a premium member that's been here a long time, or they can pass a background check if you catch my drift.

  • #27
    ErikWQ wrote:

    Unfortunately I don't think I'm playing anymore long games on here. Unless it's against a premium member that's been here a long time, or they can pass a background check if you catch my drift.

     

    Completely catch your drift and that's a shame. It's an issue everywhere but this is why I put in time on other servers - Some of them are much heavier handed and able to control that at higher levels because they're commercial only. There are a couple of sites that tie your FIDE/USCF ID to your account now. If you cheat in those, you're pretty much done playing OTB. They want to integrate OTB/Online more and obviously the only way to do this is to carry heavy penalties for those who do cheat.

     

    For the level that I'm at now and the time I'm putting in, there's a ton of material and quality games for me here. I think I'm going to keep the Diamond for a bit as I don't subscribe to ICC anymore. Who does? That place is years behind the other sites now. Chess.com and that other "free only" server we can't mention are way ahead of the pack here @ the end of 2017.

  • #28
    ErikWQ wrote:

     Both times I've put out a seek for 45/45 I've gotten opponents pretty quick. If I can keep finding opponents, I'll never play stupid 30/0 again! I hate non increment chess lol.

     

    I hate non-increment chess too but I am quite interested in the sort of clock they have in 4-player chess, where the move time is not an increment but an allowance. It doesn't carry if you play faster. There is another clock that ticks down when your first is exceeded.

    In 4-player chess this is 1|15. A simple checkbox would allow this option when we create live games. 

    So you could have for a slower game say 30|60. If you play a move within 60 seconds your 30 minute clock doesn't decrease. Any time in the case you take longer than 60 seconds in a game, your 30 minute clock will start to decrease. You can't be "blitzed" because even if the 30 minute clock goes down to 1 second, you just have to ensure you play all your remaining moves within a minute.

     

  • #29
    NelsonMoore wrote:
    ErikWQ wrote:

     Both times I've put out a seek for 45/45 I've gotten opponents pretty quick. If I can keep finding opponents, I'll never play stupid 30/0 again! I hate non increment chess lol.

     

    I hate non-increment chess too but I am quite interested in the sort of clock they have in 4-player chess, where the move time is not an increment but an allowance. It doesn't carry if you play faster. There is another clock that ticks down when your first is exceeded.

    In 4-player chess this is 1|15. A simple checkbox would allow this option when we create live games. 

    So you could have for a slower game say 30|60. If you play a move within 60 seconds your 30 minute clock doesn't decrease. Any time in the case you take longer than 60 seconds in a game, your 30 minute clock will start to decrease. You can't be "blitzed" because even if the 30 minute clock goes down to 1 second, you just have to ensure you play all your remaining moves within a minute.

     

     

    I think you're talking about delay as opposed to increment and I've asked every chess website to implement this for like two years now. Right, a 15+10 adds 10 seconds to your clock every time you move. A 35/5d (d=delay) means that every time you move, the clock waits 5 seconds before it starts ticking for your opponent. No time is ever added, but you never have less than 5 seconds to move.

     

    Having both delay and increment as options online would be great because a lot of national chess federations use delay in their tournaments at this point (especially the USCF) since it makes scheduling rounds much easier.

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