Bullet is totally unplayable


Just because you are a bad player doesn't mean your opponents are cheating.
Just because you are a bad player doesn't mean your opponents are cheating.
What is the cheat code I type in to play against the invisible bot?
hoyohoyo

You'd be amazed at the speed of stronger players seeing tactics. Last week i watched @Hikaru streaming on his Twitch channel as he played Puzzle Rush. I'm still trying to assess the board position, he's on to the next puzzle...

Hikaru is mad fast, he said he doesn't look at the whole board when solving puzzle rush.. He has memorised all the tactical motives. He sees them right away..

Strong players are out of context here. The problem arises when a 1500 rated player plays like Hikaru or Morphy......


Agree! Bullet chess is totally unplayable on chess.com recently because of persistent lags in connection to the chess.com server.
The problem with a lot of these "amazing" moves is the ping compensation software chess.com uses. The stated goal of the ping compensation is to make the table more level for those with slower connections. If you have a fast ping vs. a very slow ping, say a sub 50ms ping vs a 150ms plus, by the time you see your opponents move you've already lost time due to the ping compensation. And now it seems players are exploiting this weakness in the software by causing their pings to be very high.
I've played games where I'm constantly waiting for my opponent to move only to lose on time.
chess.com, please get rid of this ping compensation software. You're tilting the table in the other direction; toward the slow pings. In the blitz tournament Hikaru won recently Wesley So's opponent (sorry I don't remember the name) in the semi-final round lost precisely because his ping was faster than So's ping. If you watched the event you may remember a discussion about this after the opponent's time seemed to mysteriously disappear.