tactics

I cannot understand:

1. Why is only one solution accepted?? Very often there are several good possibilities. For example two possibilities to checkmate. (Beside of this: I myself will be glad, to win also one move later! It  m u s t not be the Michael-Tal-combination!)

2. Some official solutions are really wrong.

3. The reaction of the virtual opponent very often is totally strange and not expectable, sometimes even the worst move!!

4. The rating very often is so strange: checkmate in onbe move: 9 points! Combination of three or four moves 4 points!

henzestefan wrote:

I cannot understand:

1. Why is only one solution accepted?? Very often there are several good possibilities. For example two possibilities to checkmate. (Beside of this: I myself will be glad, to win also one move later! It  m u s t not be the Michael-Tal-combination!)

2. Some official solutions are really wrong.

3. The reaction of the virtual opponent very often is totally strange and not expectable, sometimes even the worst move!!

4. The rating very often is so strange: checkmate in onbe move: 9 points! Combination of three or four moves 4 points!

Please provide examples of a wrong solution. In every case I have seen, the given solution turned out to be the best move.

It is possible that you are finding a decent move but not the best move. Perhaps if you took a bit more time, you would find the best moves.

Usually, the comments on each problem will reveal what us wrong with your proposed solution.

If you do get the solution, the points you get depend on the time you take and the rating of the problem.

There are some mis-rated problems in the database but they are supposed to adjust depending on how people do against them.

You have done almost 8,000 tactics in just the last six weeks. That must have taken a lot of time.  Do you get a lot of repeats?

You missed a lot of havoc in the Tactics Trainer in April and May. They made major changes in scoring. The whole "target time" was newly introduced. Ratings started falling and people started moaning. Then, adjustments were made and ratings soared.  Things appear have settled down since another set of adjustments in late May.

henzestefan wrote:

I cannot understand:

1. Why is only one solution accepted?? Very often there are several good possibilities. For example two possibilities to checkmate. (Beside of this: I myself will be glad, to win also one move later! It  m u s t not be the Michael-Tal-combination!)

2. Some official solutions are really wrong.

3. The reaction of the virtual opponent very often is totally strange and not expectable, sometimes even the worst move!!

4. The rating very often is so strange: checkmate in onbe move: 9 points! Combination of three or four moves 4 points!

Yes yes! I so agree. I always noticed I move on possibilities on what would win, not a single answer.

The tactics trainer is demoralizing: what the so called "trainer" does not understand is: the chess player wants to win. This is always, always the most important thing on the chess board. If someone wins with one, two or three moves is a b s o l u t e l y unimportant. So, winning a queen with an intelligent combination is beautiful, sometimes surely more stimolating than a quick mate with a promoted pawn. Maybe the community does not understand, but surely I am not the only one.

Beside of this: the virtual opponent, as I wrote already, very often does not make the best move, sometimes even an completely unexpected bad move.  Sorry for the mistakes in the english language, it's not my motherlanguage.

he makes the best move ,but often it isnt the best attempt against a human player

Chess.com tactics trainer trains you to make the best available move in a solution (other sites may not practise the same principle, they may allow good alternatives). An exception is alternatives that allow a mate in the same number of turns. I doubt Chess.com will issue out mate-in-2 tactics that have more than one way to land a mate in 2. One simplified example is as follows:

There are many ways to land a mate in 3 moves in the above example, so the tactics trainer is unlikely to issue these kind of puzzles.

In a real game one would probably find the easier-to-the-head method rather than taking riskier chances to win in the minimum number of turns.

I agree. I had a great move to capture a piece nut nooo they wanted some elaborate crap in 3.2 secs.
Too much weight on getting it wrong.
I tried again today. Started at 1402. Got some right (+1 or 2) got some wrong -11 &13.
It’s extremely frustrating and now I’m 1358.
Not because I’m crap I just have to work out what YOU want and NOT what is a good move.
I hate it to the point that I broke my iPad by throwing it across the room. It shouldn’t have that affect on people.
I don’t have anger issues but it’s very frustrating.
I think I’ll just delete my account it’s that annoying £&#@#%@-
DomK wrote:
I agree. I had a great move to capture a piece nut nooo they wanted some elaborate crap in 3.2 secs.
Too much weight on getting it wrong.
I tried again today. Started at 1402. Got some right (+1 or 2) got some wrong -11 &13.
It’s extremely frustrating and now I’m 1358.
Not because I’m crap I just have to work out what YOU want and NOT what is a good move.
I hate it to the point that I broke my iPad by throwing it across the room. It shouldn’t have that affect on people.
I don’t have anger issues but it’s very frustrating.
I think I’ll just delete my account it’s that annoying £&#@#%@-

I would like to know which problem required an elaborate solution in 3.2 seconds.

I think you are exaggerating. I looked at the problems you did today and the shortest average time was 29 seconds.

DomK wrote:
I agree. I had a great move to capture a piece nut nooo they wanted some elaborate crap in 3.2 secs.
Too much weight on getting it wrong.
I tried again today. Started at 1402. Got some right (+1 or 2) got some wrong -11 &13.
It’s extremely frustrating and now I’m 1358.
Not because I’m crap I just have to work out what YOU want and NOT what is a good move.
I hate it to the point that I broke my iPad by throwing it across the room. It shouldn’t have that affect on people.
I don’t have anger issues but it’s very frustrating.
I think I’ll just delete my account it’s that annoying £&#@#%@-

I agree it can be frustrating when there is a big points drop for a wrong answer, and a small gain for a right answer, but that is exactly why tactics trainer is so good. That is exactly the penalty/reward that trains you for an actual game. One wrong move, and you can lose the game immediately. But a right answer only keeps the game going. Instead of getting mad when I get a simple problem wrong, I almost always say "I deserve to lose more points than that for missing such a simple solution"

How ?

What about an unrated version where you could plod through making guesses and analyzing rather than being punished of thinking you have the right one only to realize they puzzle was to gain a pawn.

I was quite frustrated when I wrote it. ;-)

Ive used it since and I'm ignoring the points completely. As its completely useless. I can get high rated ones and fail low rated ones meaning big points loss.

As for an in game comparison, what? in a real game I wouldn't lose the game for taking the queen rather than not seeing the checkmate.

I just want to do tactics without reducing my score to 1000

My issue is, if you go fast you get punished. In  a real game in a position that needed that critical thinking time, I'd happily spend a few minutes as does Magnus even though he knows what he's going to do anyway...

I will continue to use the tactics trainer, as stated, but ignore the points a it crap and weighted badly.... Books maybe the answer as I can stare at them all day lol

DomK wrote:

What about an unrated version where you could plod through making guesses and analyzing rather than being punished of thinking you have the right one only to realize they puzzle was to gain a pawn.

I was quite frustrated when I wrote it. ;-)

Ive used it since and I'm ignoring the points completely. As its completely useless. I can get high rated ones and fail low rated ones meaning big points loss.

As for an in game comparison, what? in a real game I wouldn't lose the game for taking the queen rather than not seeing the checkmate.

I just want to do tactics without reducing my score to 1000

My issue is, if you go fast you get punished. In  a real game in a position that needed that critical thinking time, I'd happily spend a few minutes as does Magnus even though he knows what he's going to do anyway...

I will continue to use the tactics trainer, as stated, but ignore the points a it crap and weighted badly.... Books maybe the answer as I can stare at them all day lol

In TT settings, you can actually set the mode to unrated, so that you can think about problems without time pressure, and without the risk of losing precious rating when trying to improve and trying to find new ideas.

DomK wrote:

What about an unrated version where you could plod through making guesses and analyzing rather than being punished of thinking you have the right one only to realize they puzzle was to gain a pawn.

I was quite frustrated when I wrote it. ;-)

Ive used it since and I'm ignoring the points completely. As its completely useless. I can get high rated ones and fail low rated ones meaning big points loss.

As for an in game comparison, what? in a real game I wouldn't lose the game for taking the queen rather than not seeing the checkmate.

I just want to do tactics without reducing my score to 1000

My issue is, if you go fast you get punished. In  a real game in a position that needed that critical thinking time, I'd happily spend a few minutes as does Magnus even though he knows what he's going to do anyway...

I will continue to use the tactics trainer, as stated, but ignore the points a it crap and weighted badly.... Books maybe the answer as I can stare at them all day lol

I think you have highlighted exactly why tactics trainer is so good. Your idea of ignoring the points is a good one. Either ignore them or turn the points feature off and just concentrate on the problems. As for your example of taking the queen and not seeing the checkmate, that is EXACTLY the kind of problem tactics trainer is designed to help you with. Because taking the queen DOES sometimes immediately lose the game. A queen sacrifice can be an effective tactic.

I didn't know you could turn the points off, thanks, I'll do that.

Try the wtharvey site, DomK. www.wtharvey.com

Supatag wrote:

Try the wtharvey site, DomK. www.wtharvey.com

That's great, thanks

My pleasure

cats