KOTL: Sidenotes

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Avatar of HorribleTomato
HolographWars wrote:
HorribleTomato wrote:
HolographWars wrote:
HorribleTomato wrote:

HW- 2 shops (defensive/offensive) on hill as well. Kay?

Hill?

In the center, like a control point in the map/

I assume there are ways to go around the hill.

Yes.

Avatar of Metar_Taf

So 200 gold a player? 300?

Avatar of HorribleTomato

Yeah, 800.

Avatar of Metar_Taf
HorribleTomato wrote:

Yeah, 800.

800 gold for a player?

Avatar of HorribleTomato
HolographWars wrote:

So 200 gold a player? 300?

Maybe... simply 1000 per day, start off with 5000, no need for food.

Avatar of HorribleTomato
HolographWars wrote:
HorribleTomato wrote:

Yeah, 800.

800 gold for a player?

Feet

Avatar of Metar_Taf
HorribleTomato wrote:
HolographWars wrote:

So 200 gold a player? 300?

Maybe... simply 1000 per day, start off with 5000, no need for food.

Well, after all this is war

Avatar of HorribleTomato

War with 40 people. :/

Avatar of Metar_Taf

So 1000 gold a day for you and three other Troops u control.

Avatar of HorribleTomato

10000 gold to start, 2000 for the team per day. Sounds fair.

Avatar of Metar_Taf
HorribleTomato wrote:

10000 gold to start, 2000 for the team per day. Sounds fair.

Ok, to the team. But can’t it be by players?

Avatar of Metar_Taf

Each player has 1000 for himself and 3 others

Avatar of HorribleTomato
HolographWars wrote:
HorribleTomato wrote:

10000 gold to start, 2000 for the team per day. Sounds fair.

Ok, to the team. But can’t it be by players?

Because in war... did the amount of troops affect the money put into the fund?

Avatar of HorribleTomato

I'll probably increase gun price in this game. :/

Cause killing matters

ALSO NO TOSSABLE NADES

Avatar of Metar_Taf
HorribleTomato wrote:

I'll probably increase gun price in this game. :/

Cause killing matters

ALSO NO TOSSABLE NADES

They aren’t as efficient in open field.

Avatar of Metar_Taf
HorribleTomato wrote:
HolographWars wrote:
HorribleTomato wrote:

10000 gold to start, 2000 for the team per day. Sounds fair.

Ok, to the team. But can’t it be by players?

Because in war... did the amount of troops affect the money put into the fund?

Well, to make it more individualized.

Avatar of Metar_Taf

And how to split da money? 

Avatar of HorribleTomato
HolographWars wrote:
HorribleTomato wrote:

I'll probably increase gun price in this game. :/

Cause killing matters

ALSO NO TOSSABLE NADES

They aren’t as efficient in open field.

But if you find a way to chuck it far it'll decimate the wall.

Avatar of Metar_Taf
HorribleTomato wrote:
HolographWars wrote:
HorribleTomato wrote:

I'll probably increase gun price in this game. :/

Cause killing matters

ALSO NO TOSSABLE NADES

They aren’t as efficient in open field.

But if you find a way to chuck it far it'll decimate the wall.

There’s no wall

Avatar of HorribleTomato
HolographWars wrote:

And how to split da money? 

It's in a group fund, you decide together.