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# Squares and Rules

IM Jeremy Silman, FM Thomas Wolski, NM Mike Arne Середній рейтинг: 791 Різне

"Square and Rules" begins with a number of examples designed to get the student thinking about the squares that pieces "cover". We then present the special rules of chess.

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• ## Counting Squares: The Rook

How many squares do you control?

• ## Pawn promotion

Here we learn about pawn promotion.

• ## Drawn pawnless endings

There are some chess positions, particularly endings, where there is no substitute for chess knowledge. This is especially true in pawnless endings. In some of these endings you could play for hours without knowing that there may be no way to win the game.
• ## How to make a draw

Most master games that are drawn do not get that way because of stalemate. There are several other ways to make a draw.

• ## The Values of the Pieces: Point Count

The player who has traded his weak pieces for his opponent's strong pieces is said to have an advantage in material. A player can use a material advantage to force a checkmate or to capture more opposing pieces eventually overcoming the opponent by weight of numbers. In order to judge whether an exchange of pieces is to your advantage you must know the relative values of the pieces.

• ## Getting Out of Check

The chessboard is an 8x8 checkered board of sixty-four black and white squares. Each square on a chessboard is given a name that combines a letter and a number. This enables people to write down whole games and play through them hundreds (!) of years later. Maybe you have heard of people describing a move such as "knight to king's bishop three". That phrase uses an archaic notation system called English descriptive notation. Nowadays, just about everybody uses a different notation system called...

• ## Notation from Black's Point of View

NOTE: For this Challenge, make sure that you are viewing the board from Black's perspective. (Check the Options menu items "Flip Board now!", and/or "Black at the Bottom when Black to Play").

• ## Recording the Moves

The purpose of defining a chess notation is so that we can record the moves to a game. Recording your games is an important part of improving in chess. Not only is it required in tournament chess, it is also a good idea to record any games that you might play that are anything more than casual. That way you can go over the game later to analyze your mistakes. And if you ever want to get help or lessons from a strong player, any record of your games will be extremely helpful.
• ## Visualizing the Chessboard

One of the key skills that will help you to advance in chess is the ability to visualize the board in your head. When you are calculating where the pieces can be several moves from now you aren't moving them on the board, you are moving them in your head. As the number of pieces on the board increases and the number of moves that you want to look ahead goes up, it becomes increasingly difficult to visualize what is happening. This skill probably seems really hard right now, but with a little practice...

• ## Double Attack

This basic position illustrates the combinational theme of double attack.
• ## Double Attack with a Rook

This combination illustrates the theme of double attack, which occurs when you are able to attack two of your opponent's pieces simultaneously.
• ## Pin

When moving one piece would cause another piece of even greater value to be lost, we say that the first piece is pinned to the second piece. If that second piece is the king, then we have an absolute pin. The following example is a basic illustration of this theme.

• ## Discovered Attack

A discovered attack is like an ambush. One piece, ready to attack, waits in the wings for another piece to move out of the way.

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