# 10/6/2011 - Converting in Efficient Manner

• 4 years ago · Quote · #41

A relatively easy sequence but some players may make the error of 2. Rxh7, thus allowing black to draw.

• 4 years ago · Quote · #42

interesting

• 4 years ago · Quote · #43

excellent illustration of how to avoid forced draw and win the game(not killing black's rook with white's rook)

• 4 years ago · Quote · #44
You have solved this problem!
3. Rh8+
• 4 years ago · Quote · #45

nice...

• 4 years ago · Quote · #46

simple puzzle

• 4 years ago · Quote · #47

nice

• 4 years ago · Quote · #48

good one!

• 4 years ago · Quote · #49
• 4 years ago · Quote · #50

good

• 4 years ago · Quote · #51

You Pawn Broker you...

• 4 years ago · Quote · #52

i like it

• 4 years ago · Quote · #53

Beautiful.  After 1. Kc6, black cannot move his king; he must move his rook.  Unless he can do something about it, pawn to d7+ will be checkmate.  There are two ways black can "do something about it" i.e. be in a position to capture the white pawn at d7.  However, whichever one he chooses (... Rxh7 as in the daily puzzle or Rd8) leaves black vulnerable to mate from a queen or rook at h8.

Not counting delaying interpositions by the black rook, I see two alternative lines if black chooses the 1. ... Rd8 approach.
1. ... Rd8, 2. cxd8=Q+   Kxd8, 3. h8=Q#
or
1. ... Rd8,  2. h8=Q    Rxh8,  3. Rxh8#

For white a less efficient, but still effective line would be:
1. ... Rd8,  2. d7+   Rxd7,   3. h8=Q+   Rd8   4. Qxd8#

• 4 years ago · Quote · #54

easy

• 4 years ago · Quote · #55

Nice puzzle.

• 4 years ago · Quote · #56

if we all think its too easy then make some suggestions, as our friend says, its good for learning

• 4 years ago · Quote · #57

easy

• 4 years ago · Quote · #58
rule of thumb,to promote or in this case win,position King in front of pawn.1,Kc6,black had only one piece to play,Rh7,2,pd7...R8#
• 4 years ago · Quote · #59

:)

• 4 years ago · Quote · #60

easy