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Enjoyable Efficiency – Simple Winning Ideas You Must Know, Especially When Playing Speed Chess

Submitted by IM IgorKhmelnitsky on Fri, 01/30/2009 at 6:23pm.

Professionals focus on achieving the victory in every game, while amateurs usually happy to enjoy the process, where the victory is a bonus. Mostly, the amateurs can only find time for speed chess. When I was growing up, 5 minutes per game for each player (G5) was the staple of the speed chess. These days, especially on-line, it looks like G3 is one of the favorite time controls.

 

First of all, I must emphasize that, in my opinion, playing speed chess is detrimental to anyone who is seriously trying to raise his/her game level. I always tell this to my students who have high aspirations. Having said that, I know that many recreational players enjoy this competition. I'm among them and play G3 chess on ICC from time to time.

 

One of the worst feelings I’ve experienced during these games is when I have a won Pawn endgame, often get a Queen and have one or two moves before the checkmate, yet only have seconds left, ultimately running out of time. This is especially annoying when my opponent has one helpless pawn left, hereby getting a victory (if he had no pieces left and I run out of time the game is a Draw).

 

I am here to share with you 2 very interesting winning ideas I’ve developed over time that are very useful in any chess game, but especially come handy in the sudden death time control with just a few seconds left.

 

Not only these ideas are simple and successful, but they are also elegant and efficient, thus giving you an increased moral satisfaction in addition to the full point.

 

The 1st situation –

A pawn endgame. You have an outside pass pawn. You either have an extra pawn, or it is a balanced position, with your opponent’s pawns on the other side immobilized, but not without a legal move. For example (from a game on ICC):

 

Diagram #1 White or Black to move

 

 

White is easily winning here, no matter whose move it is. Black's strategy is to defend against the b-pawn.

 

While the K-side seem to be "frozen" at the moment, White can't simply promote his b-pawn as K+P vs. K endgame is a drawn one with a proper defense. (Remove all pawns on the K-side and practice against a friend or a computer if this statement was surprising to you)

 

The common strategy for White is called "the outside pass-pawn strategy" - whereby White uses the b-pawn as a decoy. While the Black King wins it, the White King goes to the K-side, gobbles the pawns and transposes into a won pawn endgame. (Practice against a friend or a computer if this strategy wasn't clear to you).

 

"The outside pass-pawn strategy" is a must-know. It has a wide applicability and usually a sure winner, but it would take good 11-12 moves just to get the Queen and then another several moves to make a checkmate. Often you don't have the time in the sudden death time control (games on all levels, but especially blitz)

 

Well, I invite you to learn my favorite strategy - White simply pretends that the K-side pawns don't exist and start advancing the b-pawn. With the best defense, Black is able to reach the position on the diagram 1a and White's turn to move.

 

Diagram #1a White to move (after 1. Pb6-b7+ Kc8-b8)

 

Now, without the K-side pawns, White must give up the b-pawn or play Kb6 with the stalemate. However, we do have the pawns on the K-side and, if need be, Black has a 'suicidal' move there - Ph6-h5. All White needs to do therefore, is to play 2. Kb6, forcing Black to play 2...Ph5. After 3. Pxh5 Pg4 4. Kc6! (4. Ph6?? stalemate) Ka7 5. Kc7 Ka6 6. Pb8Q, White wins. Even more fun would have been without the White Pg3, where, after 3...Pg4, White could simply advance the h-pawn all the way to h8 with checkmate!  (I've had a few of those in blitz games)

 

Note - before deciding to utilize this strategy not only you need to confirm that your opponent will have at least one legal pawn move, but also that, after your planned response, he would have another move. For example, if in the diagram 1a, we remove the pawn h6 and move the White g-pawns to h2 and h3. Now, White can’t implement the ‘stalemate’ strategy as after 2. Kb6 Pg4 3. Ph4 (3. Pxg4 stalemate) Pg3! 4. Pxg3 stalemate . Even worse is 4. Ph3, as the Black g-pawn will Queen first. (Practice against a friend or a computer if this explanation wasn't clear to you)

 

In my next article (in a week or two), I will discuss another strategy I developed in the Queen and Pawn Endgames.

 

Questions / comments - please contact me here. Please note, that I try, but often can't answer all of the e-mails I get.

 

Replay all of the above here:

 

 

 

 

 

 

 

 

 

 

 

 

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Comments:

by lubo - 3 years ago
Sofia Bulgaria
Member Since: Sep 2007
Member Points: 494

Thanks for the tip! That will come in handy!

by Commander_and_Chief - 3 years ago
Not in Singapore
Member Since: Dec 2008
Member Points: 26

Thank you for posting this article.

by hank100 - 3 years ago
Moscow Russia
Member Since: Oct 2008
Member Points: 114

Nice article, thanks. I'm not a genious, so i'll better remember some simple

ideas.

by brandonQDSH - 3 years ago
Honolulu, HI United States
Member Since: Jul 2008
Member Points: 997

Um, why does this article start out talking about Blitz and then shifts into a very VERY VERY BASIC understanding of opposition? Is the author's point that if you learn this incredibly simple endgame technique, you'll time out less in Blitz? The author states in the very beginning of the article that Blitz is detrimental to players actively looking to improve their skills (and thus their ratings).

It took the author years to develop the simple idea that IF YOU HAVE A K + P VS. K ENDGAME, YOU WIN IF YOUR KING IS IN FRONT OF YOUR PAWN AND YOU DRAW IF YOUR KING IS ON THE SAME RANK OR BEHIND YOUR PAWN?

Read a book =/

 

 

 

 

 

 

 

 

 

by 8ballsaysiwin - 3 years ago
United States
Member Since: Apr 2008
Member Points: 13

mmmmm

by Keyif - 3 years ago
Chicago United States
Member Since: Nov 2008
Member Points: 3042

Great job once again Igor. Talk to you tomorrow.

by dandaman1982 - 3 years ago
Oklahoma City United States
Member Since: Dec 2008
Member Points: 44

Great article will use this strategy if the position if  ever comes up for me it might have once.

by THEWHITEFOX - 3 years ago
I don't know Canada
Member Since: Feb 2008
Member Points: 842

why the diagram?

by Riga - 3 years ago
Moscow Russia
Member Since: Jan 2008
Member Points: 40

winning chances in the situation with only two kings and one pawn strightly depend on starting position, even if the kings are close to pawn, the point is to get opposition to opponent's king

by WindowsEnthusiast - 3 years ago
United States
Member Since: Jun 2008
Member Points: 7957

You know you can easily paste diagrams like this:

by skewer2000 - 3 years ago
Leesburg United States
Member Since: Oct 2007
Member Points: 1158

Igor,

         You're a great player, teacher, and chess mentor.

by lapin - 3 years ago
Thessaloniki Greece
Member Since: Apr 2008
Member Points: 2047

wow nice info. thanks

by ewanyengi - 3 years ago
glasgow Scotland
Member Since: Sep 2008
Member Points: 477

nice one, comrade

by hicetnunc - 3 years ago
Neuilly-sur-Seine France
Member Since: Aug 2007
Member Points: 5365

Thanks for sharing. I read your first book with great benefits ! Smile

by draco_alpine - 3 years ago
London England
Member Since: Dec 2007
Member Points: 495

This is brillant having had your book(chess exam and training book,Highly reccomended) and a silman endgame book i was aware of the outside passed pawn technique(fox in chicken coup) and use it alot,the tactic you use was not mentioned as it is riskier than the standard in long time controls but it is very effective thanks and i cant wait for the next!

by fleiman - 3 years ago
Carmiel Israel
Member Since: Jul 2007
Member Points: 412

Very interesting.  A classical chess literature dose not analyse such positions,

but in blitz  every second has a high price. I play many blitz games and I intend

to use this technique. Thanks.

by misterfever - 3 years ago
South Carolina United States
Member Since: Dec 2007
Member Points: 554

Jenkins, 13. Kc6 is better because it promotes faster with 13...Ka7 14. Kc7 Ka6 15. b8=Q is forced all the way. The other pawns end up being unnecessary (at least from this diagram). It can be played and won in more than one way.

by cbalcom - 3 years ago
Newman, California United States
Member Since: Jan 2009
Member Points: 51

Thanks for the excellent article. I very much enjoyed studying it. I also appreciated your perspective regarding time controls. I would like to get chess clocks that could add some number of seconds to your clock for each move. I most enjoy playing without clocks but my brother insists! (he thinks faster than I do)

by JenkinsaPDX - 3 years ago
Portland, OR United States
Member Since: Nov 2008
Member Points: 269

Nice article, but the wouldn't 13. Kc5 be a win as the black king cant catch the h pawn?

by Jean_Allen - 3 years ago
Dallas United States
Member Since: Jan 2009
Member Points: 14

How interesting.

Thanks for the article!

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